Iffithy wrote: » I’m going to have to agree with Dygz on this one. It’s a disappointing change. Not because I am against the pvp but because it changes the balance that I was hoping for in a pvx game. But the thing I really don’t understand is why do this? I mean the vast majority of people traveling across the ocean would likely be caravans, which are mobile pvp zones already. So what does this accomplish other than discourage exploration?
Voxtrium wrote: » Seems to me like they aren't changing the corruption system and based on their verbage the areas that auto flag you for combat will not be filled with dungeons and other content but most likely open water for traversing on ships.
Voxtrium wrote: » There is potential that this does not affect you in any way if you so choose. Currently to cross water you could fast travel to-from scientific nodes, use citizenship to go from vassal to parent, family summons to alts or guild mates, follow the cost to cross and traverse very small areas of PVP enabled sea where the odds of being attacked are extremely low due purely to the duration, lastly there is a very real possibility the underworld encompasses multiple routes to cross the continent without ever flagging for PVP.
Voxtrium wrote: » This may be a problem for a player of your type, however seems to me to not playtest it would be silly, to look at this situation in black and white, yes i will test it or no i won't based purely on their decision regarding this system is folley, not only that but the likelihood that these systems changes is high, every single thing they introduce to us in the alpha is subject to change based on player feedback. It is very possible that ganking is so bad they make any attack on a non combatant flag you for corruption. There are just so many options and possibilities here that to say no RIGHT NOW seems silly.
Elleandrias wrote: » You know what you did dygz, stop trying to play victim when all you do on the forums is complain and argue :yawn: its becoming a meme, a funny meme, but a meme nonetheless
Iffithy wrote: » But the thing I really don’t understand is why do this? So what does this accomplish other than discourage exploration?
BaSkA13 wrote: » Iffithy wrote: » But the thing I really don’t understand is why do this? So what does this accomplish other than discourage exploration? Right around the 2:00:00 mark in the August development update Twitch stream, Steven mentions that you'll now have to worry about risk vs. reward in the open sea. I'm also honestly confused: Was there not going to be open world PvP in the open sea before this change? Was there a problem with the corruption system in the open sea? What was the difference between the open sea and the dry land, PvP/corruption wise? Was this decision made to ensure "risk vs. reward" (whatever Steven meant by that in today's stream) in the open sea or really to please "PvP players"? Does that mean there's no risk vs. reward on land? Does that mean the corruption system is dogshit and too harsh on PvPers/PKers so the game needs to have a place to actually PvP? As someone who plans to attack people for fun both on land and on the ocean, why not forget about all that corruption bullshit risky land PvP and only focus on open sea PvP?
SongRune wrote: » akabear wrote: » If there is a ferry system to commute between areas, would this also be pvp flagged? The Wiki wrote: Players can provide water-based transportation services (ferry services) but there won't be automated boats.[34] (ref: Ferry Services) akabear wrote: » Will dying at sea effect teleport to the nearest destination, creating fast travel? I didn't find anything on this. I'd appreciate a citation if you do.
akabear wrote: » If there is a ferry system to commute between areas, would this also be pvp flagged?
The Wiki wrote: Players can provide water-based transportation services (ferry services) but there won't be automated boats.[34]
akabear wrote: » Will dying at sea effect teleport to the nearest destination, creating fast travel?
Dolyem wrote: » I totally recommended this in several threads. AND NOW ITS REAL! How does everyone feel about this? Its a pirates life for me!
itwashear wrote: » I only have one major concern with this. if me and friend are on different land masses and we are trying to team up this can make it very annoying to do so it can already take up to an hour of travel to meet up but if half way there you have to go threw a no flag pvp area and die that's a problem..
WHIT3ROS3 wrote: » Will all water be auto-flagged?
WHIT3ROS3 wrote: » I think it is a bit hasty to call this a deal breaker unless you are against the idea of PvP in general. In which case, I kinda wonder why you would be interested in Ashes when it's clear that it will be a central component of the game.
itwashear wrote: » I only have one major concern with this. if me and friend are on different land masses and we are trying to team up this can make it very annoying to do so it can already take up to an hour of travel to meet up but if half way there you have to go threw a no flag pvp area and die that's a problem. I don't think playing with a friend should be a reward that should have extra risk involved. the only outcome I can see from this is once I have a "home" area is to never go super far away so if a friend logs in we can meet up.