Please reward us who like to play as gatherers.
My preferred playstyle in mmos is to play a gatherer but I've yet to see a single mmo who rewards or encourages that playstyle.
I would love to see a special pvp flagging that allows for more gathering and gathering luck but everything you pick up gets put in a special gathering bag, if you get killed in pvp you drop the bag containing everything you have gathered.
Another way would be to have special gathering clothes, each piece gives you a 50% bonus to gathering but that's it. So wearing it give you a huge bonus to gathering but you are VERY easy to kill so you would need an escort or be sneaky when gathering. It could reduce your inventory space by 50% so you can gather it quickly but not excessive amounts on your own.
It could start with a 50% bonus to gathering and every 15 minutes the bonus would increase with 5-10% and gathering luck (chance of finding rare resources like gems and such) could increase by 1-2%. So the longer you are out gathering the faster you are able to gather resources.
Personally a dream would be to be able to create a gathering expedition, either solo or people could join you. You would drag a cart and it would provide a huge gathering bonus to everyone linked to it if wearing special gathering gear. So the expedition creator would drive the cart to the area to be gathered from. They would park it and people would run around and gather resources, they would then dump their resources into the cart.
The gatherers would wear the special gathering gear that makes them really easy to kill, limited inventory space makes it so they have to dump the resources in the cart. Your expedition would need protection so you could have friends, guildmembers or hire protection.
Once you had gathered a large amount or a certain time period had passed then your cart could pop up in the map for everyone in the area to see.
This would create a scenario for high risk high reward. Perhaps you could flag yourself as a bandit with the aim of stealing the cart. Flagging as a bandit would make it so if you were killed you would drop one of your equipped items.
For people to want to raid the cart the reward for doing so has to be high enough that they would be willing to risk losing an equipped piece of gear.
TLDR:
Special gathering gear that gives a huge bonus to gathering and gathering luck (chance of finding rare resources) but provides nothing else making you very easy to kill, everything gathered is put in a gathering bag that's dropped if killed.
or
Special PVP flag that increases gathering luck but everything gathered is put in a gathering bag that's dropped if killed.
Gathering expeditions, could be limited to 1 per day/week and gatherers could sign up to join it and others could sign up to protect it.
Could be several carts driven by different drivers, when you sign up you could either create a cart and people can select the cart they want to join as gatherers or guards.
You could pay different sums to the town you embark from to get bigger carts that allow for more gatherers. You could have solo carts the gatherer pulls himself, bigger ones pulled by an animal that allows for the driver and 2-4 gatherers or really big ones pulled by 4 animals with driver plus 8-12 gatherers.
The carts wouldn't have a set weight they can carry but rather a certain amount of gathering bags. Each bag could hold like 50kg (no idea if this is a lot or not in AoC) weight worth of resources. The number of bags a cart can carry could be 10x bags per gatherer allowed. So a cart that can have 4 gatherers but only has 2 gatherers can carry the same as if it had 4 gatherers, it would just take longer to gather.
Movement speed could be affected by number of bags in the cart, up to a 50% penalty to movement speed when full.
So a really big guild would have many carts that needed to be protected, the gatherers themselves can't provide much help at all if caravan is raided.
People who sign up to protect the caravan could receive a monetary reward for signing up, 2-10x that money if the caravan is successful and everyone assigned to a cart could share 10-25% of the resources gathered.
People who want to raid the caravan can run up to the cart and try to run/drive away with it or loot the cart directly. They wouldn't see what's in the cart, just gathering bags. So they could grab a bag full of rocks or one full of rare resources.
Every bag would be tied with a knot and it could take like 5 seconds to untie it to see the contents of the bag. This way you could see what's in the bag but it would take 5 sec to open it to see, do you have 5 seconds to waste in during a pvp fight or do you just grab a bag and run?
TLDR 2.0:
Expedition:
Players can create expedition caravans that rewards gold and/or resources to players who join as gatherers or guards.
Creator can select what resources can be gathered or take priority. Priority resources take up less volume in bags.
Each cart can set their own rewards, a set gold reward for joining, a bonus of expedition success and/or a resource award for success.
Caravan:
Gold fee for joining the caravan.
0-25% resource tax given to caravan creator from gatherers.
Carts:
1 player cart pulled by player that can carry 10 bags - always gives 10% of resources to guards of all caravans leaving at the same time, if they didn't guards would simply not guard them if raided.
5 player cart pulled by 1 animal that can carry 50 bags
10 player cart pulled by 4 animals that can carry 100 bags
Bag limit can NOT be increased during gathering, so if a cart can carry 50 bags and 20 are stolen they CAN NOT add another 30. This to prevent people from having friends flag as bandits and loot the carts.
Cart creator can decided that each gatherer has 10bags or it's first come first serve so that faster gatherers can get more bags compared to slow gatherers. A bag can only be put on the cart if it is 90% full based on volume and not weight.
Gatherers:
Gatherers pay gold to join the expedition, this gold is used to pay the guards. They also pay a resource quota set by the caravan creator, these resources are paid to the caravan creator.
Special clothes that increase gathering by 200-500%, can't defend themselves very good. Can get killed or knocked over and their gathering bag stolen.
The gathering bag reduces movement speed by 10%, only people flagged as raiders can open them.
Guards:
Gold reward for joining expedition, 2-10x gold reward if expedition successful and all guards for their cart gets a share of 10-25% of gathered resources if a resource reward is offered by cart creator. So if there are 4 guards and cart is set at 10% then each player would get 2.5% of gathered resources.
Bandits:
If killed drop 1 equipped item.
Can kill gatherers and steal their bags, can loot the cart to steal bags from it or try to steal the cart and drive it to a safe place to loot it.
Success or Failure:
If you are successful it gets added to your profile, something you could show to prove you can gather/guard/raid caravans. It could give you a bonus to future endeavors. This could be bonus gold or resources bonuses given to gatherers and guards and bandits could carry more loot. So if you have a 80% success rate as a bandit the weight of gatherer bags could be reduced by 80% for you so you can steal more bags.
A system like this could create some really fun circumstances for pvp. You could have people who specialize in gathering and people who specialize in raiding gatherers. There could be people who pull the attention of the guards whilst other sneak up to the cart and steal bags from it and try to run away with them.
There could be 10% reduction to speed whilst running away with a bag. It could take 10 seconds to open the bag to add the resources to your inventory to remove the speed penalty.
You could end up with traitor guards or gatherers who tell their guildmembers where a caravan is so their members can raid it.
Success could be based on bags returned, bandits killed and bags stolen vs deaths.
Gatherer that collects 10 bags but 2 are stolen would have a 80% success rate.
Guards whos caravan returns 80% of gathering bags would have a 80% success rate.
Bandits would have a success rate based on bags stolen vs deaths. Each bag stolen would give a 10% bonus to a maximum of 100%, each death would reduce this bonus by 10% to a minimum of 0%
Might take a long time to implement but a 5 minute fix would be to simply add a new PVP flag for gatherers that increases their gathering by 100-500% but reduces their damage done by 50%. Could change color of name to gold so people can see them as loot goblins.
One step above would be gatherer specific clothes so gatherers are easy to identify.
Final step would be expeditions that allow for really high gathering rewards.
Since people can run solo caravans this system wouldn't be unfair, they would just have to stick close to other caravans to get guarded by them. They would always have to pay a resource reward as guards would ignore them if they didn't. There might be rude gatherers but the guards could simply allow their carts to be raided.
I could write a lot more but this is already too long...