BaSkA13 wrote: » Bearheart wrote: » How this pans out will largely depend on how its balanced from a design point of view, in addition to how the community rallies around this. So I'm looking forward to how this will look in Alpha 2 play testing. I'm still skeptical. But there are too many variables for me to have a real opinion. I personally don't mind the change because it won't affect my gameplay style, I used to be a resident of the Wildy in RS and Rust is currently my main game, however I'm also skeptical and cannot stay quiet when I see something that doesn't make sense to me or that feels like it contradicts what was said in the past. And I'm not sure a big change like this is simple enough to test and to just toggle on and off during Alpha 2. If naval gameplay in Ashes works similar to Sea of Thieves', which I hope it will because that game can be quite fun, when all members of a crew die the winning crew will more often than not sunk the other ship, for any number of reasons. So unlike open world PvP in land, you probably won't be able to go back to the fight in the open sea and get revenge because you don't have a ship in your inventory and swimming/aquatic mount is probably not going to get you (and your group) back there quick enough. For the reason above (and probably other reasons too), in my opinion, even with corruption the open sea would already be one of the most dangerous places PvP wise, which is the reason why I fail to understand their decision from a game design perspective. This change might turn out to be extremely fun, a great addition to the game and the majority of the community might love it, but I genuinely still can't see a logical explanation to do it, especially because this change somewhat contradicts quotes like these: Just because our flagging system gives corruption to pkers, doesn't mean PvP won't happen. There is plenty of reason for PvP to occur open-world. Scarce resources, open world hunting grounds, caravans, sieges, guild wars etc.[7] – Steven Sharif [...] the reason for that is our current PvP systems already allow for material risk essentially that's either through the flagging system or through other event-based pvp opt-in systems as well.[11] – Steven Sharif One of the interesting components of Ashes of Creation and our flagging system is that it presents the potential for two conflicting parties to have open conflict in the open world over pretty much anything that they may want or disagree with;... [99] – Steven Sharif [...] Our PvP is designed to offer the players a well-balanced and fair world to shape through the pen, or sword should they choose.[100] You're not going to see griefing in the game very often; and that's because our flagging system. The corruption mechanics are based around disincentivizing a griefer or PKer but still offering the opportunity, should the occasion arise, where the benefits outweigh the risk, you have the ability to do so. [...] It is a comfortable balance between player agency and grief and basically removing player agency for other players.[65] – Steven Sharif Reward without risk is meaningless. Corruption is just another word for risk.[138] – Steven Sharif TL;DR: the more I think about it, the more it feels like Intrepid is just catering to those who enjoy this style of gameplay and/or the corruption system is bad, which I don't think it is. If they want to say risk vs. reward was the reason for this change, then why aren't open world dungeons, land world bosses and other high tier/rewarding land content also free PvP/corruptionless?
Bearheart wrote: » How this pans out will largely depend on how its balanced from a design point of view, in addition to how the community rallies around this. So I'm looking forward to how this will look in Alpha 2 play testing. I'm still skeptical. But there are too many variables for me to have a real opinion.
Just because our flagging system gives corruption to pkers, doesn't mean PvP won't happen. There is plenty of reason for PvP to occur open-world. Scarce resources, open world hunting grounds, caravans, sieges, guild wars etc.[7] – Steven Sharif
[...] the reason for that is our current PvP systems already allow for material risk essentially that's either through the flagging system or through other event-based pvp opt-in systems as well.[11] – Steven Sharif
One of the interesting components of Ashes of Creation and our flagging system is that it presents the potential for two conflicting parties to have open conflict in the open world over pretty much anything that they may want or disagree with;... [99] – Steven Sharif
[...] Our PvP is designed to offer the players a well-balanced and fair world to shape through the pen, or sword should they choose.[100]
You're not going to see griefing in the game very often; and that's because our flagging system. The corruption mechanics are based around disincentivizing a griefer or PKer but still offering the opportunity, should the occasion arise, where the benefits outweigh the risk, you have the ability to do so. [...] It is a comfortable balance between player agency and grief and basically removing player agency for other players.[65] – Steven Sharif
Reward without risk is meaningless. Corruption is just another word for risk.[138] – Steven Sharif
Voxtrium wrote: » I think it is because open ocean will be just open ocean and not an area where there is significant content, there may be npc raiders but i dont think this is an area where you will ever go to just farm a dungeon or complete a raid. Seems like they are going for a sea of thieves vibe.
Sathrago wrote: » Overthrow wrote: » I think it's a very big decision and it's a bad one that will reduce the success of the game. The corruption system exists to prevent Ashes from becoming a gank box. Games that are gank boxes ALWAYS fail. [and if you don't agree with that statement, then why not remove corruption entirely?] Why then, would you turn all of the ocean content into a gank box by removing the risk of corruption? There are plenty of other opportunities for PvP that are balanced for risk v reward. If corruption works well on land then it should also be implemented for the water content. That was the original plan. This makes it seem like ocean is supposed to be some sort of advanced content zone, like EVE null sec. Well to be fair they are already adding similar zones to the inland as well. Maybe not as expansive as the entire sea, but its still something they have said they wanted in the game.https://ashesofcreation.wiki/Open_world_battlegrounds
Overthrow wrote: » I think it's a very big decision and it's a bad one that will reduce the success of the game. The corruption system exists to prevent Ashes from becoming a gank box. Games that are gank boxes ALWAYS fail. [and if you don't agree with that statement, then why not remove corruption entirely?] Why then, would you turn all of the ocean content into a gank box by removing the risk of corruption? There are plenty of other opportunities for PvP that are balanced for risk v reward. If corruption works well on land then it should also be implemented for the water content. That was the original plan. This makes it seem like ocean is supposed to be some sort of advanced content zone, like EVE null sec.
Mag7spy wrote: » Okeydoke wrote: » Damnit watching the vod now and you spoiled this news for me Dolyem. Dygz get yur ass in the game. It's fine. I haven't seen the part of the stream yet where they talk about this, but I'd have to imagine if they're going to add a lawless zone like this, they may err on making the corruption system harsher in general. Corruption system is already really harsh, up to extremely harsh based on how dense the server is with seeing people around. If you are red and walking by 20 people, there is a high chance they flag on you causing you to lose more progress than you gain and gear drops.
Okeydoke wrote: » Damnit watching the vod now and you spoiled this news for me Dolyem. Dygz get yur ass in the game. It's fine. I haven't seen the part of the stream yet where they talk about this, but I'd have to imagine if they're going to add a lawless zone like this, they may err on making the corruption system harsher in general.
SirChancelot wrote: » Sathrago wrote: » Overthrow wrote: » I think it's a very big decision and it's a bad one that will reduce the success of the game. The corruption system exists to prevent Ashes from becoming a gank box. Games that are gank boxes ALWAYS fail. [and if you don't agree with that statement, then why not remove corruption entirely?] Why then, would you turn all of the ocean content into a gank box by removing the risk of corruption? There are plenty of other opportunities for PvP that are balanced for risk v reward. If corruption works well on land then it should also be implemented for the water content. That was the original plan. This makes it seem like ocean is supposed to be some sort of advanced content zone, like EVE null sec. Well to be fair they are already adding similar zones to the inland as well. Maybe not as expansive as the entire sea, but its still something they have said they wanted in the game.https://ashesofcreation.wiki/Open_world_battlegrounds Ok But that's certain areas, not the whole ocean.
Dygz wrote: » And... yes. I will not play what I don't like. That's OK.
Liniker wrote: » Dygz wrote: » And... yes. I will not play what I don't like. That's OK. let's be real here @Dygz you will 100% play the game so just stop saying you won't in an attempt to vocalize your discontent. You already know that it has forced PvP and still you are here, we all know you will be there for Alpha 2 on day 1, and for Betas, and for Launch.
Warth wrote: » SirChancelot wrote: » Sathrago wrote: » Overthrow wrote: » I think it's a very big decision and it's a bad one that will reduce the success of the game. The corruption system exists to prevent Ashes from becoming a gank box. Games that are gank boxes ALWAYS fail. [and if you don't agree with that statement, then why not remove corruption entirely?] Why then, would you turn all of the ocean content into a gank box by removing the risk of corruption? There are plenty of other opportunities for PvP that are balanced for risk v reward. If corruption works well on land then it should also be implemented for the water content. That was the original plan. This makes it seem like ocean is supposed to be some sort of advanced content zone, like EVE null sec. Well to be fair they are already adding similar zones to the inland as well. Maybe not as expansive as the entire sea, but its still something they have said they wanted in the game.https://ashesofcreation.wiki/Open_world_battlegrounds Ok But that's certain areas, not the whole ocean. Well, apparently it is the whole ocean. God has spoken.
Dygz wrote: » LMFAO You just have to claim the opposite of anything I say.
Asgerr wrote: » SirChancelot wrote: » Sathrago wrote: » Overthrow wrote: » I think it's a very big decision and it's a bad one that will reduce the success of the game. The corruption system exists to prevent Ashes from becoming a gank box. Games that are gank boxes ALWAYS fail. [and if you don't agree with that statement, then why not remove corruption entirely?] Why then, would you turn all of the ocean content into a gank box by removing the risk of corruption? There are plenty of other opportunities for PvP that are balanced for risk v reward. If corruption works well on land then it should also be implemented for the water content. That was the original plan. This makes it seem like ocean is supposed to be some sort of advanced content zone, like EVE null sec. Well to be fair they are already adding similar zones to the inland as well. Maybe not as expansive as the entire sea, but its still something they have said they wanted in the game.https://ashesofcreation.wiki/Open_world_battlegrounds Ok But that's certain areas, not the whole ocean. It's also not the whole ocean, just the sections that don't fall under the purview ouf a Node's zone of influence. Territorial waters so to speak. You don't autoflag as soon as you touch water. You need to sail quite a bit further to leave the territorial waters. And then you'll be in the open PvP zone. Which, if you just keep sailing straight to your destination on the other continent, might be a total of what? 10 minutes tops?
George_Black wrote: » Warth wrote: » @George_Black i cant imagine a forum without Dygz either. I can. It will help my anger issues. I wish he finally comes to terms with the fact that AoC isn't an RP mmo like ff14. It's competitive and guild centered. You dont see me in ff14s forums asking for open world pvp, nor do you see me in bdos forums asking for no p2w servers. Each company has their vision clearly stated. If people choose to delude themselves, I wish at least they didn't flood the forums with fluff. Anyway, as said in todays Dev Up date regarding feedback: "all feedback is welcome" but also... "we won't pursue that direction".
Warth wrote: » @George_Black i cant imagine a forum without Dygz either.