"Theres no greater danger than playing it safe"
Yesterday discussing with a group of friends about the latest AoC development update .One of them argued that AoC was trying too hard , that it was not healthy for its development , that it should lower its expectations and not try to improve its development but keep a proper pace , in short not to risk so much and work in its safe zone like many other MMORPGS .
This surprised me because it is the same discourse that many people have against AoC and especially against the improvement of the MMORPG genre , such as:
Will not work
Too ambitious
Can't make it
They're just dreams
It's impossible
No one will play it
Developed to fail
Getting overcomplicated
It's a scam
It can't get any better
Better not to try
Don't take risks
Work in the safe zone
Why are you afraid of the risk of trying to improve something?
Some say
"just want a good MMORPG that has just enough to have fun" but isn't that what has been sold to us over the last few years?
Ashes of Creation does not want to reinvent the MMORPG wheel, nor does it pretend to be the
"savior of the MMORPGS" but to try to improve in its own way the things that in the last years of MMORGPS have been forgotten and that make an MMORPG an enjoyable MMORPG.
In the same way other development studios that are trying to improve the genre in their own way should be afraid to take risks and only develop in their safe zone?
It is time to realize that if we want better changes for a genre that for a long time has been forgotten, we need people, development studios and leaders who want to take risks to exceed their own expectations and create better stuff.
It is useless to expect something
"normal and playable" if this does not help the genre to improve because we will continue to live in the era where conformism dominates the genre and the community.
Ashes of Creation with this latest update continues to demonstrate that it wants to improve itself, wants to improve the genre but above all is not afraid to take risks and that is something that can be considered a double-edged sword but it is also something that is needed for the genre to start to improve.Its developers, its leaders, and the Intrepid Studios team is growing with that mentality, not to be dominated by conformism but to risk things that they believe can be better, that will make AoC a MMORPG that they and their community will be proud of, it's a risk? yes, but the prize is worth it.
My friend in the end did not want to understand why it is necessary to take risks to try to improve some things, in the end he will continue to play his MMORPG as in the last 14 years.
I ask you, do you want someone to take the risk for the genre to improve with the option to succeed or fail?
or do you want someone to keep doing the same thing for many years with no chance of improvement or failure?
https://www.youtube.com/watch?v=G5D8jhlXLnw