Mag7spy wrote: » You can see what you are doing dps wise if you test your damage against mobs and do a lot of test attacks. Meters are toxic and that is what it will lead to in people focusing on the bad dps without understanding reasons for it.
Noaani wrote: » As such, the scope for toxicity from trackers is damn close to zero
MrPockets wrote: » Noaani wrote: » As such, the scope for toxicity from trackers is damn close to zero So you finally admit that toxicity from trackers is non-zero.
Noaani wrote: » MrPockets wrote: » Based on your idea, it seems like you admit that toxic behavior CAN be caused by specific tracker features. Or maybe you don't think that, and this is your attempt at a compromise? In 20+ years playing MMO's, I've never once seen any toxic behavior caused by combat trackers, yet I have used them for all but the first month or so of that time.As such, I do not believe that trackers cause toxicity. If you believe they do, I'd ask you to explain the above. However, I am aware others have experienced toxicity that involve trackers. I'm not at all saying these situations do not happen - I am simply saying that trackers are not inherently the cause of them. So, the suggestion is an attempt at a compromise. It eliminates the bulk of the situations where players see
MrPockets wrote: » Based on your idea, it seems like you admit that toxic behavior CAN be caused by specific tracker features. Or maybe you don't think that, and this is your attempt at a compromise?
Noaani wrote: » Mag7spy wrote: » Its toxic and everyone knows it, honestly doesn't matter if you don't want to believe that because it doesn't fit what you want to get out of using a meter and viewing all people in your party. I mean, there have been dozens of people post in this thread alone that the notion that a combat tracker being thought of as toxic is just outright incorrect - so no, not everyone knows it. Also, since games exist with combat trackers and communities that are very low in toxicity, it is easily demonstrable that the statement "trackers cause toxicity" is false. These are things you - and everyone else - just ignore. You basically close your eyes and cover tour ears in order to ignore actual evidence, and just repeatedly tell "everyone knows trackers cause toxicity", while sitting with your legs crossed, rocking back and forward.
Mag7spy wrote: » Its toxic and everyone knows it, honestly doesn't matter if you don't want to believe that because it doesn't fit what you want to get out of using a meter and viewing all people in your party.
Noaani wrote: » it is simply a matter of whether the amount of toxicity they add to the game is greater or lesser than the amount of good they bring to the game.
MrPockets wrote: » Noaani Sorry If I misrepresented your previous statements, hopefully you can see why someone might misunderstand your opinion.
Noaani wrote: » In this case, the friction - and thus toxicity - is a result of differing expectations. The tracker is just an easy way for the group to be able to show you what they think you are doing wrong. That isnt to say there wasnt a negative experience had - it was just an experience that wasnt a direct result of the tracker existing So, while I dont doubt that toxicity that directly results from a tracker exists, I have yet to see it, or to hear about it. I haven't even heard hypothetical situations where it could happen - just situations where a tracker is present at the same time toxicity is present.
Noaani wrote: » Mag7spy wrote: » Also i don't trust our ass so there is that as well The great thing about objective data is that it eliminates the need for trust. You dont need to trust me, and I dont want Intrepid to trust me. However, if I show them hard data that says something is wrong, I expect them to believe that data. As to doing this without a combat tracker, some of the bugs I have found would have taken multiple thousands of hours to find without a tracker. That would be a big "nope" from me.
Mag7spy wrote: » Also i don't trust our ass so there is that as well
Asgerr wrote: » Data may be objective, but interpretation of said data is often biased.
Dygz wrote: » There are no examples that will alter Noanni's pov.
MrPockets wrote: » Alright, apparently my examples from before were not clear enough
Asgerr wrote: » Noaani wrote: » Mag7spy wrote: » Also i don't trust our ass so there is that as well The great thing about objective data is that it eliminates the need for trust. You dont need to trust me, and I dont want Intrepid to trust me. However, if I show them hard data that says something is wrong, I expect them to believe that data. As to doing this without a combat tracker, some of the bugs I have found would have taken multiple thousands of hours to find without a tracker. That would be a big "nope" from me. Data may be objective, but interpretation of said data is often biased.
Mag7spy wrote: » If we keep telling him maybe he will understand
Noaani wrote: » You seem to be missing my point. The issues come when players with differing expectations meet.
MrPockets wrote: » In the WoW example, if addons were generally frowned upon, I am of the opinion that the player expectations would be more aligned.
As you've said many times, the top players are going to have these tools regardless. The problem comes in when the bottom 90% of players misuse these tools