Warth wrote: » @Natasha not sure why you are trying to convince someone to see your point who made up his mind about 44 hours ago.
Natasha wrote: » Warth wrote: » @Natasha not sure why you are trying to convince someone to see your point who made up his mind about 44 hours ago. I'm not I'm trying to understand their weird logic behind why they think any danger they're facing has changed when you can always be attacked literally (figuratively) everywhere. I'm just gonna chalk it up to PVE brain.
Szar wrote: » I didn’t play any game with naval pvp content but I am confused that no one takes into consideration how corruption system would work on sea. There would be a lot of issues like: 1. Do damaging/destroying other ships flag you or makes you corrupted? 2. Do one flagged/corrupted player make whole ship flagged/corrupted? 3. How ship abilities like cannons work when only part of the enemy crew is flagged/corrupted? etc I can imagine that corruption system was just not suitable to make balanced and exciting naval pvp content.
Warth wrote: » Id really like an answer to this part as well: how it is less risk for PKers if it will be flooded by other PKers. Do you think that PKers wont attack and fight each other? Where does that notion come from? The right to attack anybody automatically comes with the threat of being attacked by everybody.
how it is less risk for PKers if it will be flooded by other PKers.
Asgerr wrote: » If you don't want to open yourself to free PvP without corruption repercussions in international waters, then don't fucking go in international waters.
NaughtyBrute wrote: » This is not a post about if auto-flagging is good or not, or about preference between the two. It is about the corruption system and the logic inconsistency of applying this system. (for transparency, I would prefer the complete removal of this system, but what irks me more is the logic inconsistency) The corruption system was presented as a tool that complies with the risk-vs-reward philosophy. In the open-sea, as Steven mentioned in the stream, the rewards will be grater and the risk needs to be higher. Is the corruption system unable to handle that? If the reward is more valuable, wouldn't that make the attacker more willing to become corrupted and the defender more willing to fight back to minimize his loses? Why is now the corruption system presented as an obstacle to the risk-vs-reward philosophy for open-sea content? Contrary to what Steven said, this change is actually going against the risk-vs-reward philosophy. If you outnumber the enemy, there is no risk in attacking. You cannot treat the corruption system as a helpful tool for land content and as an obstacle for open-sea content.. those things cannot be true at the same time, just because the ground changes! When you need to add exceptions to a system, in order to make the content fun, then maybe that system is not good enough. If it is good enough, use it everywhere.. if it is not, remove it from everywhere! The approach Intrepid is taking makes no sense.
Warth wrote: » ... Corruption has always been meant to stop griefing (inhibiting the fun of others without benefit of your own), not contesting vital resources and its necessary, because you will automatically have a strong mixture of players, that will end up in the weaker ones being griefed.
Warth wrote: » All that change tells me, is that they want to place a strong emphasis on contesting for the content they plan to place in the open sea.
Natasha wrote: » ... Corruption is there to stop excessive griefing, it won't stop the random "bump into" encounter which is what happens at sea anyway. It just gets rid of the pesky build up of corruption if you happen to be two 40 man ships blasting eachother to pieces. Could you imagine the corruption grind on that?