hleV wrote: » Disabling corruption in open seas is a step in the right direction, but we need more of such important zones to be marked as dangerous and risky, with no anti-corruption.
Szar wrote: » I didn’t play any game with naval pvp content but I am confused that no one takes into consideration how corruption system would work on sea. There would be a lot of issues like: 1. Do damaging/destroying other ships flag you or makes you corrupted? 2. Do one flagged/corrupted player make whole ship flagged/corrupted? 3. How ship abilities like cannons work when only part of the enemy crew is flagged/corrupted? etc I can imagine that corruption system was just not suitable to make balanced and exciting naval pvp content.
Dygz wrote: » You'll notice, here, in 2018, when we first had Steven on The Ashen Forge - I grilled Steven on his PvP philosophy almost immediately, trying to ascertain if I would actually play Ashes. My stance has not changed. I don't play games like EvE Online and ArcheAge. The change to the Open Seas does not conform with what Steven says in the video below. Which is OK. It just means Ashes now falls into the list of MMORPGs I don't play.https://youtu.be/ZnoHtzaQeMs?t=223 mark 3:43
Asgerr wrote: » It does for about 80% the world. If that 20% is enough to make you nope out, then nope out for good.
XiraelAcaron wrote: » If you do that you devide the game into areas for PvP and PvE. You can do that, but that was not the original idea for the game. Then you could simply have created two games or have different server types. The PvE players just wont go into these areas. And if you force them to (by putting important content there) you will loose them in the long run. Then you only have the PvP part left. The game might live, but it will not be the game that was originally envisioned. That sounds dramatic, but that is how it goes. Usually the developer changes things up before that happens and that is when PvPers complain 'the developer ruining the game by listening to carebears'.
Asgerr wrote: » Dygz wrote: » You'll notice, here, in 2018, when we first had Steven on The Ashen Forge - I grilled Steven on his PvP philosophy almost immediately, trying to ascertain if I would actually play Ashes. My stance has not changed. I don't play games like EvE Online and ArcheAge. The change to the Open Seas does not conform with what Steven says in the video below. Which is OK. It just means Ashes now falls into the list of MMORPGs I don't play.https://youtu.be/ZnoHtzaQeMs?t=223 mark 3:43 It does for about 80% the world. If that 20% is enough to make you nope out, then nope out for good.
NaughtyBrute wrote: » @Asgerr Nobody it 'throwing a tantrum'.. unless you consider discussing stuff as something negative and since this is a forum, that would be weird.
NaughtyBrute wrote: » @Asgerr This is not about 'if you don't like it then don't go there', because I can say the same for the whole world 'If you don't like PvP then don't enter the game' and argue that the corruption system should not exist, but that wasn't their design philosophy and I respect that. Also, if we assume that they are disabling corruption in open sea because it is more of an end-game area, then why not disable it also in the high level dungeons or world bosses?
NaughtyBrute wrote: » The only think I don't understand and was the reason for creating this thread, is why: - In land & coastal waters: Corruption is good for risk-vs-reward because it adds some risk to the attackers for the reward they are trying to get. - In open sea: Corruption is bad because it interferes with the risk-vs-reward philosophy, since we need higher risk for greater rewards. These 2 descriptions imo are inconsistent. It is like they are separating the world and targeting different parts for different playstyles/levels and they are using this weird logic to justify the change. If there are other reasons, then tell us what those are, e.g. 'it's difficult to implement', or 'we want less PvEers in the open sea', etc.
NaughtyBrute wrote: » I wanted to focus on the justification for the change and not the change itself. As a PvPer, I love this change, but what irks me is the reasoning Steven gave for the change. For open sea: Corruption bad for risk-vs-reward. For land & coastal waters: Corruption good for risk-vs-reward. If there was a design philosophy change, then come out and say it.. if there were other reasons, fine too! They can do whatever they choose.. they are the ones creating the game! I just don't think that the justification makes sense. Hopefully they will expand on it a bit more.
hleV wrote: » XiraelAcaron wrote: » If you do that you devide the game into areas for PvP and PvE. You can do that, but that was not the original idea for the game. Then you could simply have created two games or have different server types. The PvE players just wont go into these areas. And if you force them to (by putting important content there) you will loose them in the long run. Then you only have the PvP part left. The game might live, but it will not be the game that was originally envisioned. That sounds dramatic, but that is how it goes. Usually the developer changes things up before that happens and that is when PvPers complain 'the developer ruining the game by listening to carebears'. What was the original idea for the game? As far as I'm aware, it was always marketed as a PvX game, meaning PvP exists along PvE and you can't guarantee yourself PvP-safety unless you stay in a town. Going outside of town is a risk. Well going into open sea is a bigger risk. That's still PvX, with emphasis on risk vs reward. Nothing wrong with certain areas being more risky (as in, higher probability of PvP), it makes things more interesting.
Azherae wrote: » Asgerr wrote: » Dygz wrote: » You'll notice, here, in 2018, when we first had Steven on The Ashen Forge - I grilled Steven on his PvP philosophy almost immediately, trying to ascertain if I would actually play Ashes. My stance has not changed. I don't play games like EvE Online and ArcheAge. The change to the Open Seas does not conform with what Steven says in the video below. Which is OK. It just means Ashes now falls into the list of MMORPGs I don't play.https://youtu.be/ZnoHtzaQeMs?t=223 mark 3:43 It does for about 80% the world. If that 20% is enough to make you nope out, then nope out for good. @Dygz I think this is why, as a PvP-er, I see your departure as bad. This is the same way that Fighting Games die, their communities cannibalize themselves because the vocal supporters of whatever annoying/stressful mechanic, react with 'rejection'/'hostility' to anyone who 'doesn't like it and hopes the developers change it'. The community fractures, with the defenders becoming more and more insular, the game population becoming smaller and smaller and more focused on 'defending their beliefs from others who don't agree' even those who are just 'explaining why they don't play' or 'why they prefer other games instead', sometimes quite literally when asked ('hey why don't we see you for matches anymore?' and 'hey I heard you quit, what happened?') To me, people having these sorts of reactions to you becoming the norm is a big red flag for an unsustainably niche game, but that's subject to goals.
Asgerr wrote: » Azherae wrote: » Asgerr wrote: » Dygz wrote: » You'll notice, here, in 2018, when we first had Steven on The Ashen Forge - I grilled Steven on his PvP philosophy almost immediately, trying to ascertain if I would actually play Ashes. My stance has not changed. I don't play games like EvE Online and ArcheAge. The change to the Open Seas does not conform with what Steven says in the video below. Which is OK. It just means Ashes now falls into the list of MMORPGs I don't play.https://youtu.be/ZnoHtzaQeMs?t=223 mark 3:43 It does for about 80% the world. If that 20% is enough to make you nope out, then nope out for good. @Dygz I think this is why, as a PvP-er, I see your departure as bad. This is the same way that Fighting Games die, their communities cannibalize themselves because the vocal supporters of whatever annoying/stressful mechanic, react with 'rejection'/'hostility' to anyone who 'doesn't like it and hopes the developers change it'. The community fractures, with the defenders becoming more and more insular, the game population becoming smaller and smaller and more focused on 'defending their beliefs from others who don't agree' even those who are just 'explaining why they don't play' or 'why they prefer other games instead', sometimes quite literally when asked ('hey why don't we see you for matches anymore?' and 'hey I heard you quit, what happened?') To me, people having these sorts of reactions to you becoming the norm is a big red flag for an unsustainably niche game, but that's subject to goals. So in your mind, the devs should be held hostage by the one Dygz in a hundred players, who throw an entire game out of the window because they only get to enjoy 80% (or more) of a game? How is his position not more harmful? It's entirely based on his own preferences for a carebear PvE experience (by his own admittance, not even as some sort of dig towards him). If he doesn't like a small section of the world doing something he doesn't like, then why should he get to tell everyone else we're wrong for liking something he doesn't? And that ideally the game should change to cater to his desire for absolutely no free PvP area ever. International waters are essentially one big Caravan system. You're there opting into the consensual PvP experience. If you don't want to opt into a caravan, you stay away from it. If you don't want to opt into the international waters, you stay away from them. You wouldn't tell the devs that they need to remove the caravan system because if there are 5 caravans going from one node to the other, you've suddenly reduced the total amount of surface area where you can choose not to opt into consensual PvP.
Asgerr wrote: » ... You won't just be swimming around, and doing stuff there, with people ganking you. If you're there with a ship of your own, you're basically going there to PvP as a combattant anyway. If you're there as part of a Caravan, then you're already there as Combatant as well. In what scenario are you, as a green, going to be in the middle of international waters just fucking about? They're not really gonna put resources there, because resource gathering and its related XP goes towards a Node''s XP, and international waters don't count towards that. They won't disable it in dungeons because in dungeons you're there to PvE. In international waters, where there is nothing, you're there to PvP anyway. So there is no griefing there. And if you're "just trying to cross the sea to the other continent" well hey, you get to be on edge for all of 10 minutes. Which is pretty much how long it'll take to cross the sea between the two continents. ...
Azherae wrote: » Asgerr wrote: » Azherae wrote: » Asgerr wrote: » Dygz wrote: » You'll notice, here, in 2018, when we first had Steven on The Ashen Forge - I grilled Steven on his PvP philosophy almost immediately, trying to ascertain if I would actually play Ashes. My stance has not changed. I don't play games like EvE Online and ArcheAge. The change to the Open Seas does not conform with what Steven says in the video below. Which is OK. It just means Ashes now falls into the list of MMORPGs I don't play.https://youtu.be/ZnoHtzaQeMs?t=223 mark 3:43 It does for about 80% the world. If that 20% is enough to make you nope out, then nope out for good. @Dygz I think this is why, as a PvP-er, I see your departure as bad. This is the same way that Fighting Games die, their communities cannibalize themselves because the vocal supporters of whatever annoying/stressful mechanic, react with 'rejection'/'hostility' to anyone who 'doesn't like it and hopes the developers change it'. The community fractures, with the defenders becoming more and more insular, the game population becoming smaller and smaller and more focused on 'defending their beliefs from others who don't agree' even those who are just 'explaining why they don't play' or 'why they prefer other games instead', sometimes quite literally when asked ('hey why don't we see you for matches anymore?' and 'hey I heard you quit, what happened?') To me, people having these sorts of reactions to you becoming the norm is a big red flag for an unsustainably niche game, but that's subject to goals. So in your mind, the devs should be held hostage by the one Dygz in a hundred players, who throw an entire game out of the window because they only get to enjoy 80% (or more) of a game? How is his position not more harmful? It's entirely based on his own preferences for a carebear PvE experience (by his own admittance, not even as some sort of dig towards him). If he doesn't like a small section of the world doing something he doesn't like, then why should he get to tell everyone else we're wrong for liking something he doesn't? And that ideally the game should change to cater to his desire for absolutely no free PvP area ever. International waters are essentially one big Caravan system. You're there opting into the consensual PvP experience. If you don't want to opt into a caravan, you stay away from it. If you don't want to opt into the international waters, you stay away from them. You wouldn't tell the devs that they need to remove the caravan system because if there are 5 caravans going from one node to the other, you've suddenly reduced the total amount of surface area where you can choose not to opt into consensual PvP. I don't have anything to say to you, you can assume that anything you believe about my perspective is true and 'other' me as well.
Asgerr wrote: » They're not really gonna put resources there, because resource gathering and its related XP goes towards a Node''s XP, and international waters don't count towards that
Asgerr wrote: » Just because you can't put two and two together from all of the systems that are there, doesn't mean that their choice is a bad one.
Asgerr wrote: » So yeah, everyone whining and threatening to leave the game is just throwing a tantrum for the game not catring 100% to their desires or not understanding things fully.