George_Black wrote: » In AoC we have been told that there wont be active abilities tied to weapons. One reason may be the difficulty of creating so many animations. We have also been told that all archetypes can equip any gear.
Savic wrote: » reading this just makes me buzz with wanting more info on classes lol
mcstackerson wrote: » You are right that they don't want restrictions on what attacks a weapon can do but that doesn't mean they won't have ability animations that don't use the weapon.
George_Black wrote: » mcstackerson wrote: » You are right that they don't want restrictions on what attacks a weapon can do but that doesn't mean they won't have ability animations that don't use the weapon. For this is a very bad thing.
George_Black wrote: » To be clear, so far weapon skills in AoC are just passive abilities that may trigger due to conditions AND stat modifications. Nothing active.
George_Black wrote: » How would a spear fighter/fighter be different to a dualsword fighter/fighter, and how would these two be different to a greatsword fighter/fighter? A different playstyle is expected to be visually recognizable. Different values on the character stat tab isnt good enough for a videogame. There is no real difference between a fighter/fighter using the showcased tornade spin ability with daggers and one using a greatsword. If, for example, the only difference is that if equiped with daggers you have a chance to inflict bleed and if equiped with a greatsword you bypass 3% of the targets armor, people will be dissapointed.
George_Black wrote: » I am afraid that weapons will just be stat modifiers with unique normal (auto/light) attack animations and that classes....