Bullvinne wrote: » I just think they are going for an "International waters" type scenario where anything goes once you get too far out from land.
Dygz wrote: » Steven said that the Open Seas have unique NPCs and unique treasure-finding opportunities and... with greater rewards comes greater risk. But, for PvPers, it's reduced risk: It's half the normal death penalties, inlcuding half normal dropped mats/resources. And no risk of gaining Corruption. Increased chance of PvP combat is a boon for PvPers; not a bane, so... It's not really a risk v reward thing. It's really just: with greater rewards comes more PvP combat.
Iandriel wrote: » Before I begin, I just want to say, I don’t have a problem with no holds barred PvP on the open ocean. I enjoy games that have that quite a bit. I guess my only question is: Why the change? If the Corruption System was developed to disincentivize killing of low level players and people who are just gathering for professions on land, why not use that same system on the sea? Is there a particular reason this change was made? Again, I don’t have a problem with it, I’m just curious.
Veeshan wrote: » The risk for pvpers in the ocean is actually time tbh more than anything. The ocean are not realy know form being popping with content even in archage u could be sailing around for an hour before you manage to get 1-2 minutes worth of content. Land generaly offers more content close together the ocean is rather vast and u can be out there for long time for little gameplay experience.
Veeshan wrote: » The ocean are not realy know form being popping with content even in archage u could be sailing around for an hour before you manage to get 1-2 minutes worth of content. Land generaly offers more content close together the ocean is rather vast and u can be out there for long time for little gameplay experience.
Dygz wrote: » Sanctions would be Corruption which -especially because it's a form of Karma- really seems to be a curse of the gods, rather than sanctions from governments. Again, international waters might answer why there is no Corruption -if Corruption is a government sanction- but does not answer why there would be half normal death penalties in the Open Seas.
CROW3 wrote: » Bullvinne wrote: » I just think they are going for an "International waters" type scenario where anything goes once you get too far out from land. Are unsettled land nodes subject to ‘international law’?
Dygz wrote: » Veeshan wrote: » The risk for pvpers in the ocean is actually time tbh more than anything. The ocean are not realy know form being popping with content even in archage u could be sailing around for an hour before you manage to get 1-2 minutes worth of content. Land generaly offers more content close together the ocean is rather vast and u can be out there for long time for little gameplay experience. I mean... that's an interesting assumption... But, time is not a risk.
Veeshan wrote: » Dygz wrote: » Veeshan wrote: » The risk for pvpers in the ocean is actually time tbh more than anything. The ocean are not realy know form being popping with content even in archage u could be sailing around for an hour before you manage to get 1-2 minutes worth of content. Land generaly offers more content close together the ocean is rather vast and u can be out there for long time for little gameplay experience. I mean... that's an interesting assumption... But, time is not a risk. Time is always a risk there nothing more valuable than time. if somone offers you a job for $10 and hour its not worth your time, farming mobs for gold is always calculated as gold per hour in games for a reason, Xp gain per hour everything comes back to time. Time is what makes the world go round if anything its the most valuable currency in the world when it comes down to it.