GetDatGreg wrote: » There should not be hunger and thirst like a survival game but, as others have said above, food should certainly buff stats over a duration. Balance encounters around having food active. If the boons from eating are worthwhile, more often than not you will want to be fed. Food buff durations should be balanced to how easily one can acquire the food, and the stats given should be well worth the investment to obtain. The Elder Scrolls Online did food alright. 4-6 hour food duration, stats buffed significantly, differed food types altered different stats at varying levels. Long durations were an issue though. A full stack of food would last you a month of constant gaming with no breaks and were relatively inexpensive to purchase.
SongRune wrote: » Ashes will have more to consider when tuning this, with getting food buffs, presumably at least the stronger or more customizable ones, from Taverns at fixed locations away from the battlefield, however, but it might be more so that that's where you get the fully custom, or longer lasting meals, and you get something more 'normal' (to me) from the food in your inventory. There's a lot of dynamism here wherein you choose your prepared food vs tavern meal based on the content you're doing now, the content you're doing after, whether you need something extra specific, and various other factors of cost, convenience, and inventory space. Intrepid has some good options here for making all sorts of food options meaningful.
Parsalian wrote: » My first thought is "why?" Hunger and Thirst mechanics are staples of the 'survival' genre, which Ashes is not. If it were able to add something tangible for players then I guess maybe, but it's not really a part of MMO RPGs for a reason - it just doesn't serve a purpose. The driving force of survival games is...surviving. Having hunger and thirst in those games makes sense as it pushes the player to seek out ever-more-efficient means of procuring those items. That's not really a thing in Ashes (and personally I hope it never is). It just doesn't seem to me that it would have a place. I'm curious as to why you would want it though. Since you're asking for it, what do you see in those mechanics that you think would benefit Ashes?
Parsalian wrote: » I'm curious as to why you would want it though. Since you're asking for it, what do you see in those mechanics that you think would benefit Ashes?
Parsalian wrote: » Hunger and Thirst mechanics are staples of the 'survival' genre, which Ashes is not. If it were able to add something tangible for players then I guess maybe, but it's not really a part of MMO RPGs for a reason - it just doesn't serve a purpose.
Parsalian wrote: » My first thought is "why?" Hunger and Thirst mechanics are staples of the 'survival' genre, which Ashes is not
Strevi wrote: » Bias by my own wishes. I want to play a survival game soon. Same bias makes other players to say they want more PvP instead of PvE. But by the time the game is released, they might like PvE more. Opinions change based on what we want.
It is indeed not part of MMO RPGs. In games where you have to eat and drink, you typically hunt, fish, take care of animals, you have seasons, rain, snow, plant crops and even crop rotation. But I saw that somebody might try something newhttps://store.steampowered.com/app/1172710/Dune_Awakening/ Maybe will not have hunger and thirst but has the mmo and survival words in the description.
What is Ashes? Doing quest after quest after quest?