Morg7x7 wrote: » Strevi wrote: » What happens if I cast a spell toward the boss and a player from another team gets in-between? I get flagged? And the other team can kill me? You cant accidentally hit other players you have to specifically target them. Strevi wrote: » I have the strange feeling that - either everybody knows Raids to allow PvP and the wiki is not complete - or everybody assumes Raids to allow PvP while it was never the case I think it's just assumed that you can PvP anywhere in the open world that's how I've always looked at it. Strevi wrote: » Can it be that PvE players are actually safe from being attacked by other players? If not, then as @Morg7x7 said, chances are 0% to defeat them. Currently players are semi protected by the corruption mechanic, this thread is a discussion about removing that mechanic.
Strevi wrote: » What happens if I cast a spell toward the boss and a player from another team gets in-between? I get flagged? And the other team can kill me?
Strevi wrote: » I have the strange feeling that - either everybody knows Raids to allow PvP and the wiki is not complete - or everybody assumes Raids to allow PvP while it was never the case
Strevi wrote: » Can it be that PvE players are actually safe from being attacked by other players? If not, then as @Morg7x7 said, chances are 0% to defeat them.
Strevi wrote: » My way of targeting is to click with the mouse onto the target. That means in a crowded place I can click on another player? What happens if I damage that player and the boss kills him? Am I corrupted?
Okeydoke wrote: » Very mixed feelings about this. You either have a corruption system that allows the average player to contest resources and make intelligent risk vs reward decisions on some kind of limited basis, or you have one that's so harsh it's effectively a pvp toggle. You either have guild/node wars that are very restrictive/limited/easily opted out of, or you have a more free form system that heavily promotes pvp. I don't know how these systems are going to end up yet. So I really don't have much of an opinion right now on open pvp world bosses. I can certainly see Intrepid using it, even if very limited. Or even not limited, more widespread. But mixed feelings for me on it as of right now. Need to know more about the other relevant systems.
Liniker wrote: » High risk, high reward, the open sea change was one of the best possible changes Intrepid made, now, we know that on the open seas we will have unique NPCs and rewards, but the best gear and materials that are legendary tier only drop from legendary world bosses,
Asraiel wrote: » those that does primarly pvp aint those that craft or farm stuff and spend hours in that
BaSkA13 wrote: » I'm gonna make a prediction: Intrepid will eventually remove corruption from more places, probably OW dungeons, raids and possibly world bosses, then there will be a backlash of PvE players, and since bringing back corruption is basically saying "we fucked up" they'll remove PvP from other zones to balance things out because they don't want to lose [add random number]% of their player base. I hope I'm wrong, but I have a feeling I'm not. Cheers
NiKr wrote: » We've been through this, Dygz. Steven himself said that you can kill your war enemies all you want until the war ends. If a boss gonna respawn in 5 hours and I know that a particular guild will want to farm it - I'm gonna declare a war against them and fight them at the boss.
NiKr wrote: » Even if that boss respawn purely during primetime and the guild war can only be declared during primetime (I fucking hope it's not the case, but that's for a different discussion) - the guild that I'd war would have to decide between farming the boss or "winning the war", whatever form that comes in.
NiKr wrote: » This is what I mean by "boss being worth it". I'd sacrifice the cost of declaring the war and the cost that comes with potentially losing it, if I considered the boss drops to be valuable enough to counterweigh those losses. This would obviously be considered in the context of guild sizes, potential allies, etc etc etc.
NiKr wrote: » And if both bosses and war decs can happen outside of primetime - then I'd want it to be the main source of pvp around the boss, rather than a ffa autoflag zone.
NiKr wrote: » I'd completely disagree with this mainly because I've played for 12 years with exactly the people who constantly pvped, while also crafting and farming stuff.
Mag7spy wrote: » @Dygz This is the difference between a pve and pvper mind set. Stopping a guild at a boss even if it is a few or a lot of them is the point. Who says that people would stop pvping them after the boss, they are KOS and being hunted more than likely. For pvp 5 hours might not be enough and they will simply redec depending on the situations. If I'm at war I'm not stopping hunting they are destroyed completely and given up then maybe ill give mercy...maybe i won't.
Dygz wrote: » Mag7spy wrote: » @Dygz This is the difference between a pve and pvper mind set. Stopping a guild at a boss even if it is a few or a lot of them is the point. Who says that people would stop pvping them after the boss, they are KOS and being hunted more than likely. For pvp 5 hours might not be enough and they will simply redec depending on the situations. If I'm at war I'm not stopping hunting they are destroyed completely and given up then maybe ill give mercy...maybe i won't. Um. Yeah...who says that people would stop pvping them after the boss? I didn't. I think you didn't understand what I wrote.
Perhaps you stop some rival guild from farming during the five hours your guild is farming... and then the guild farms the boss when your guild is done. In the mean-time, you still have to deal with all the other ramifications of the war that aren't associated with the boss.
Dygz wrote: » Yeah, but... there's not much point to a war - which is likely to last way longer than a farming session. You don't just declare a war for 5 hours and then it's done because your guild has finished farming boss. Perhaps you stop some rival guild from farming during the five hours your guild is farming... and then the guild farms the boss when your guild is done. In the mean-time, you still have to deal with all the other ramifications of the war that aren't associated with the boss. So... that doesn't make a lot of sense.
Dygz wrote: » I don't play RPGs to murder people and take their stuff - I play RPGs to experience similar stories as what I read in heroic fantasy novels. While some killing is common, murdering and stealing people's stuff typically is not a thing in those stories. So, murdering people and stealing their stuff is not fun to me.