Asraiel wrote: » Well the Lunch of the game may still be Years away,
Caww wrote: » as far as lunch goes I'll take a ham & cheese sandwich please, hold the pickles Asraiel wrote: » Well the Lunch of the game may still be Years away,
Xenotor wrote: » As for server merges. The problem is obvious town and castle ownership. Another is crashing the economy with item and money influx. As such if 2 servers are merged, a full server wipe for both. Characters and their gear with maybe limited items. The nodes and castles are fully wiped. In a sense both servers would be getting a fresh start with already leveled characters. Kinda sucks but is kinda nice as well. Maybe create and in-game Question system that pops up the moment someone logs in and cant be clicked away unless answered. "Your server population is very low, do you want to merge servers? You will only retain the gear you wore. No legendary gear or items. You will start on a fresh start server with your leveled character" YES / NO The vote goes for a week and if more then 50% of all active players vote yes then they are merged.
Xenotor wrote: » ... If the concurrent player limit is 10.000 then only 10.000 accounts should be able to create a character. Afterwards the server is locked. ... The vote goes for a week and if more then 50% of all active players vote yes then they are merged.
SongRune wrote: » Xenotor wrote: » As for server merges. The problem is obvious town and castle ownership. Another is crashing the economy with item and money influx. As such if 2 servers are merged, a full server wipe for both. Characters and their gear with maybe limited items. The nodes and castles are fully wiped. In a sense both servers would be getting a fresh start with already leveled characters. Kinda sucks but is kinda nice as well. Maybe create and in-game Question system that pops up the moment someone logs in and cant be clicked away unless answered. "Your server population is very low, do you want to merge servers? You will only retain the gear you wore. No legendary gear or items. You will start on a fresh start server with your leveled character" YES / NO The vote goes for a week and if more then 50% of all active players vote yes then they are merged. I feel like deleting everyone's characters, which they may have invested thousands of hours in, without them having any say in the matter (the other 49 percent of players in your vote) is a very good way to permanently lose players, and some terrible PR for the game as a whole. This may be less painful in the first week or two, rather than later, but that's also a worse time, because you're telling people who only have a week or two investment that if they continue to play, and invest more, they could lose it all at random. That's a really persuasive reason to stop getting invested in a game. Losing large amounts of items has the same effect, and honestly doesn't even buy you that much. Let your players keep any investment you can possibly allow them to. You're already giving them a huge jolt. Don't add any more "we don't respect your investment and might take it away at any time" than you absolutely have to. The new server has more stuff and more people, but the actual amount of stuff per person didn't change. The real challenge is nodes. You CAN'T let them both keep that. I don't know if there's a good system here, so I don't have much to say, but the core principle is the same. Don't erase your players investment and connection to the game and world if you don't absolutely have to. I figure you could maybe just upgrade all the nodes from both servers and have a few months of competition where the players can siege nodes or support them, and the defeated or less supported ones fall until things fit the normal rules. It'd give a little agency back to players in a situation where you're forced to take a lot of it away from them. At THAT point, it's at least a lot closer to a major "world event" than a pure "you lose everything you worked for".
Savic wrote: » Xenotor wrote: » ... If the concurrent player limit is 10.000 then only 10.000 accounts should be able to create a character. Afterwards the server is locked. ... The vote goes for a week and if more then 50% of all active players vote yes then they are merged. I think that no matter is done at that time. preventing friends from playing together is the worst possible decision. I know that it does help log in queues, but a reason for a lot of people to try a new multiplayer is to play it with a friend(s). So maybe the system would say estimated wait time to log in on this server is "5 hours" before creating the character. Again though we are pretty far from then and server tech could change in a few years who knows lol
Dolyem wrote: » As a pre-launch idea, I would say to have all players who make their character ahead of time also pick their server, while still being able to change it. Also showing the server populations based on these choices in real time so people can choose/change ahead of time whether or not they want to be on a server based on how many people are on it. I would also list character names so people can either join or avoid streamers.
Xenotor wrote: » This problem can be mitigated if they make it easy to swich servers at launch. Or just make the launch smooth in stat of absolut chaos like the current launches *Cough* New World *Cough*
Strevi wrote: » I think low population servers, with 1000 players will be better than those with 10 000 because they will have more resources available. And they will know each-other better.