akabear wrote: » I thought this was a MMO not a Raiding Game
akabear wrote: » Once the raiding scene dies the game starts dying
akabear wrote: » "Once the raiding scene dies the game starts dying" by Iskiab
akabear wrote: » Intrigued by the comments, I did a quick search and came across the following WoW quote asking," When did WoW convince itself Raiding is the only thing that's important?," First off the bat > "Seems to me that the change happened around Wrath. The game used raiding as it was intended as a small part of endgame content. Then they wanted more players raiding because the devs liked raiding, and felt that raiding could build a better game, and raiding requirements were lowered. They tried to become more hard in Cata and got immediate pushback. MOP made things more flexible, but still carried the emphasis on raiding, WoD was pretty much the raid or die expansion, Legion offered a ton of things for players but didn't get moving until the last patch, BFA tried to expand legions techniques but failed, and SL tried to go barebones with more emphasis on raiding and a bunch of casual players left." So, to me, that would explain some of the mindset of those in this forum, migrating from games that are and/or became raid-orientated games such as WoW..and then wanting to replicate that same fun and emphasis by influencing the development to create the same. Is that what this thread is really about? Coming from past games where raids were fun, infrequent and incidental to the game and certainly not part of end game might also explain an opposite view point. But is Ashes a "raiding" game.. from this end appears far from it.. but will see I guess. How are game politics, possibly the most difficult, challenging and influencial issue the game be handled with a tracker?
akabear wrote: » So.. why 144 pages of fluf!
akabear wrote: » So, to me, that would explain some of the mindset of those in this forum, migrating from games that are and/or became raid-orientated games such as WoW..and then wanting to replicate that same fun and emphasis by influencing the development to create the same. Is that what this thread is really about?
Noaani wrote: » akabear wrote: » So, to me, that would explain some of the mindset of those in this forum, migrating from games that are and/or became raid-orientated games such as WoW..and then wanting to replicate that same fun and emphasis by influencing the development to create the same. Is that what this thread is really about? Not at all. My take on what raiding in Ashes is intended to be is based purely in what Steven has said he wants it to be. He wants it to be content that less than 10% of players are capable of defeating (not less than 10% of players do defeat it - less than 10% are CAPABLE of defeating). They also state that they want raid content to be an aspiration for the rest of the player base.
Strevi wrote: » Noaani wrote: » akabear wrote: » So, to me, that would explain some of the mindset of those in this forum, migrating from games that are and/or became raid-orientated games such as WoW..and then wanting to replicate that same fun and emphasis by influencing the development to create the same. Is that what this thread is really about? Not at all. My take on what raiding in Ashes is intended to be is based purely in what Steven has said he wants it to be. He wants it to be content that less than 10% of players are capable of defeating (not less than 10% of players do defeat it - less than 10% are CAPABLE of defeating). They also state that they want raid content to be an aspiration for the rest of the player base. If raids reward winners with legendary materials and items, the percent of the inflow will be adjusted to prevent everybody to own the top gear in the game.
Noaani wrote: » Strevi wrote: » Noaani wrote: » akabear wrote: » So, to me, that would explain some of the mindset of those in this forum, migrating from games that are and/or became raid-orientated games such as WoW..and then wanting to replicate that same fun and emphasis by influencing the development to create the same. Is that what this thread is really about? Not at all. My take on what raiding in Ashes is intended to be is based purely in what Steven has said he wants it to be. He wants it to be content that less than 10% of players are capable of defeating (not less than 10% of players do defeat it - less than 10% are CAPABLE of defeating). They also state that they want raid content to be an aspiration for the rest of the player base. If raids reward winners with legendary materials and items, the percent of the inflow will be adjusted to prevent everybody to own the top gear in the game. I mean, sure. This is basic itemization. I am unsure how this relates to anything being talked about though.
Strevi wrote: » I am unsure either. You mentioned that first.
Is it important for raiders to get rewards or only defeating the boss is important?
Noaani wrote: » So, when someone that has spent years working CS says "the job of CS people is much easier when players can give us objective data rather than just subjective opinions along with their bug reports", how would you not say that bug reporting is not a reason to have trackers?
MaiWaifu wrote: » This is like saying everyone should get a multimeter and to test all their electronics to better help when they need to contact an electrician.
NiKr wrote: » That's the main contradiction for me though. If tracker is not impactful why have it? And if it is impactful then why not design fights where you don't need it. Noaani says that devs can't make a truly difficult piece of content w/o accounting for players using trackers. That leads me to believe that trackers are wildly impactful on the content and its potential difficulty.
Aerlana wrote: » MaiWaifu wrote: » This is like saying everyone should get a multimeter and to test all their electronics to better help when they need to contact an electrician. And i would totally be in favour on more learning in schools about different meters, it iis a usefull thing to know. And not so hard to learn for most... (and not only things on multimeter. Players do bug report. if you don't have player do bug report, who will do it ? When you try to fix a bug, first you need to identify it, the more information as factual as possible are usefull... Sure some can seems usefull when you do the bug report and is in fact... useless... All devs i spoke with said me they prefered detailed bug report, with as much information as possible. datas being the most factual one.