WHIT3ROS3 wrote: » Ambiance, Atmosphere, Environment and Immersion are all super important. All are superseded by gameplay. Not being able to see what you are doing is not fun.
Bullvinne wrote: » the world they are building is beautiful and immersive, it would suck if when the game went into night, you couldn't see that beautiful world.
Caww wrote: » no thank you, please provide enough ambient lighting to prevent pitch-black screens...
ChipsAhoy007 wrote: » I really want to hear if anyone has any great reasons why night time shouldn't be so dark sometimes that lighting is important. It's not incredibly relevant to gameplay, though it would add some very interesting dynamics. I just think it's one of the coolest things you can do in a game, a very immersive feature. It works out fantastically in minecraft and terraria, though they are very different games I could imagine it working just fine in AoC.
daveywavey wrote: » Cos it's fricking boring not being able to see anything. And, if you happen to only be able to log in during those hours, you'll be playing in constant darkness. Turns out that in order to play a game, you actually need to be able to see the game!
PapaWhiskey wrote: » Oh, and Devs, dont forget those red, bright eyes for predators and wildlife at night! Epic scene!
Sapiverenus wrote: » daveywavey wrote: » Cos it's fricking boring not being able to see anything. And, if you happen to only be able to log in during those hours, you'll be playing in constant darkness. Turns out that in order to play a game, you actually need to be able to see the game! Just use light sources and roll a race with better night vision.
Obamanizer wrote: » Ultimate reason why we won't get pitch black or even close is because you can adjust the gamma setting on your pc and massively game the system for huge advantage. While I think we should still have pretty dark nights and not some joke of a night where you still see like you got sun glasses ln, I hope we get cycles of 75% reduced light nights to 90% reduced light nights.
heebi wrote: » Obamanizer wrote: » Ultimate reason why we won't get pitch black or even close is because you can adjust the gamma setting on your pc and massively game the system for huge advantage. While I think we should still have pretty dark nights and not some joke of a night where you still see like you got sun glasses ln, I hope we get cycles of 75% reduced light nights to 90% reduced light nights. The idea is great, but unfortunately the first thing I thought was the same as in the comment above. So there is no way to implement something like this.
akabear wrote: » heebi wrote: » Obamanizer wrote: » Ultimate reason why we won't get pitch black or even close is because you can adjust the gamma setting on your pc and massively game the system for huge advantage. While I think we should still have pretty dark nights and not some joke of a night where you still see like you got sun glasses ln, I hope we get cycles of 75% reduced light nights to 90% reduced light nights. The idea is great, but unfortunately the first thing I thought was the same as in the comment above. So there is no way to implement something like this. 1) who in their right mind would adjust the gamma settings on their monitor every time they started a game 2) U5 , not so difficult to change the lighting settings to have dark to pitch black. and negligible contrast. (harder to make great light settings than bad ones!)
Asraiel wrote: » In alpha 1 we had a bugged spot where the light failed in a area where it would be brigth as during the day in the deathvalley but it was pitch black and sadly there was a quest item to be picked up which was hidden behind a structure but since you didnt see a thing finding it was something that took you more than a few minutes even do the area was tiny.