Mag7spy wrote: » There is a reason why the wiki isn't official, people will take anything and look at it only as logically than the narrative of the language and the context.
Rando88 wrote: » Mag7spy wrote: » There is a reason why the wiki isn't official, people will take anything and look at it only as logically than the narrative of the language and the context. Better? The guy I replied to say everyone agrees it's not risk, but he actually said the opposite. Yes it was a while ago, but if he changed his stance please show me.
Mag7spy wrote: » You are reading to much into a conversation between people from 5 years ago and then trying to take it as a corporate quote from a company over what it being as dialogue between people. In the same discussion he says there are ways you can pvp without flagging and using corruption if you actually got o the discord and read the conversation... Unless you have a quote where Steven says the primary main risk for pvp is solo going to be corruption from a design stand point. Again the issue with open development and i feel sorry for him having to deal with everyone looking to quote any single word he says when he most likely just wants to talk and have fun and be him. Over people being like you said this, so things have to worry exactly like this now, regardless of other things you have said as well.
Mag7spy wrote: » You are effectively saying i don't care about other risk I only want this kind of risk, I want to make sure that they won't flag on me because of the risk.
Rando88 wrote: » Mag7spy wrote: » You are reading to much into a conversation between people from 5 years ago and then trying to take it as a corporate quote from a company over what it being as dialogue between people. In the same discussion he says there are ways you can pvp without flagging and using corruption if you actually got o the discord and read the conversation... Unless you have a quote where Steven says the primary main risk for pvp is solo going to be corruption from a design stand point. Again the issue with open development and i feel sorry for him having to deal with everyone looking to quote any single word he says when he most likely just wants to talk and have fun and be him. Over people being like you said this, so things have to worry exactly like this now, regardless of other things you have said as well. I reply to this "Wrong, I, many others, and most importantly, the game's director disagree with you, the changes bring More PvP which equals to More risk," showing a quote from the game director saying the exact opposite and you say it isn't good enough lmao. Where is the quote saying what he claimed? He's the one who made the claim so he's the one who needs to prove it. You can't say "well if you don't disprove it then it's true" even though so far I did disprove it. When he says "the changes" he's not talking about the ocean change, at least i didnt take it that way. You seem to forget that I agree with the ocean change, but the suggested change in the OP I disagree with. Actually he might have been talking about the ocean change. Oh well. I do remember someone said corruption has nothing to do with risk.. maybe I quoted the wrong thing.
Dygz wrote: » Mag7spy wrote: » You are effectively saying i don't care about other risk I only want this kind of risk, I want to make sure that they won't flag on me because of the risk. What are the other risks? At worst, death penalties are halved. At best, death penalties are non-existent. In the Open Seas, risks are reduced.
CROW3 wrote: » Heh - - it's the good 'ole 'appeal to authority then challenge the integrity of the source when quotes from that authority fly in the face of what I want' dance. Kind of where the conversation dies.
Dygz wrote: » Assuming that everyone is flagged purple, that is half-death penalties, which means half loot. If death penalties do not apply - as with Sieges, there is no loot. If it’s the same rules as Caravans - it’s, at most, the same risk as Caravans, rather than more risk.
Dygz wrote: » What is the danger from PvP on the Open Seas?? You lose less on the Open Seas than you do on land.
akabear wrote: » Strevi wrote: » Liniker wrote: » Strevi wrote: » I agree with legendary materials to drop from legendary world bosses but not with legendary gear. Let people who are crafters to have their place in the game too. At least let the gear be rare and materials more frequent. As a crafter I don't care who kills the boss really. but you need to remember that crafters don't gather the legendary mats, that is the job of master gatherers, crafters use the mats after they get gathered and processed That's fine. Then master gatherers will be in the middle of the action too. I thought the unprocessed things are called resources and after are processed are called materials. Liniker wrote: » the corruption system is amazing but it should be used only for it's intended purpose: deter ganking and PKing in the open world where there is nothing to gain, I don't know how anyone can tell if there is something to gain or not. If I run between nodes as a high skilled crafter, they cannot tell if I am loaded with Tier 4 materials or not, right? They have to attack me and see what drops. That is part of the game but I will not take often the risk to do that run, if I can pay others to do the job for me. Actually, I thought there were going to be "tells" on your character as to how much you were laden and perhaps even with what. Meaning your backpack and equipment visually changed.. remember the discussion, no idea if any movement on it
Strevi wrote: » Liniker wrote: » Strevi wrote: » I agree with legendary materials to drop from legendary world bosses but not with legendary gear. Let people who are crafters to have their place in the game too. At least let the gear be rare and materials more frequent. As a crafter I don't care who kills the boss really. but you need to remember that crafters don't gather the legendary mats, that is the job of master gatherers, crafters use the mats after they get gathered and processed That's fine. Then master gatherers will be in the middle of the action too. I thought the unprocessed things are called resources and after are processed are called materials. Liniker wrote: » the corruption system is amazing but it should be used only for it's intended purpose: deter ganking and PKing in the open world where there is nothing to gain, I don't know how anyone can tell if there is something to gain or not. If I run between nodes as a high skilled crafter, they cannot tell if I am loaded with Tier 4 materials or not, right? They have to attack me and see what drops. That is part of the game but I will not take often the risk to do that run, if I can pay others to do the job for me.
Liniker wrote: » Strevi wrote: » I agree with legendary materials to drop from legendary world bosses but not with legendary gear. Let people who are crafters to have their place in the game too. At least let the gear be rare and materials more frequent. As a crafter I don't care who kills the boss really. but you need to remember that crafters don't gather the legendary mats, that is the job of master gatherers, crafters use the mats after they get gathered and processed
Strevi wrote: » I agree with legendary materials to drop from legendary world bosses but not with legendary gear. Let people who are crafters to have their place in the game too. At least let the gear be rare and materials more frequent. As a crafter I don't care who kills the boss really.
Liniker wrote: » the corruption system is amazing but it should be used only for it's intended purpose: deter ganking and PKing in the open world where there is nothing to gain,
NiKr wrote: » Dygz wrote: » Assuming that everyone is flagged purple, that is half-death penalties, which means half loot. If death penalties do not apply - as with Sieges, there is no loot. If it’s the same rules as Caravans - it’s, at most, the same risk as Caravans, rather than more risk. I definitely hope open seas are just the same as land except with permaflag. So the regular flagged death penalties would apply. Dygz wrote: » What is the danger from PvP on the Open Seas?? You lose less on the Open Seas than you do on land. And this is why I need to hear from Intrepid about the reasons for the heightened risk. Maybe the fish you can catch there is insanely valuable. Maybe the sea mobs give some amazing loot. Maybe the deep sea critters are also valuable (if we can reach the sea floor on our water mounts). Maybe the npcs and/or quests that we have there are super valuable and dying while doing the quest could reset it, which would mean that you'll need to spend way more time doing the quest. All of those things can justify the heightened chance to die. At least for me. But if there's no real reason for the permaflag, I might be against the change too, just because I'm sure there's more people like you that won't play the game purely due to this mechanic. And I personally want the game to have as many people as possible w/o sacrificing the corruption system, and open seas got nothing to do with it.
NiKr wrote: » All of those things can justify the heightened chance to die. At least for me. But if there's no real reason for the permaflag, I might be against the change too, just because I'm sure there's more people like you that won't play the game purely due to this mechanic. And I personally want the game to have as many people as possible w/o sacrificing the corruption system, and open seas got nothing to do with it.