Ace1234 wrote: » @Sapiverenus So...I guess your idea of great design and balance is instead having your character not be able do anything at all in the game, through indefinite input delay and being too exhausted to move? You want the "best" thing to be watching your character sleep on the ground rather than having your different attacks all be viable? 1. There is nothing I said that implies "You win" or anything about suggesting one player should have advantage over another- you literally made that up for no reason, which is toxic. 2. "everything is good and best in the game". Wtf does that even mean, these are two condradictory ideas and you are trying to use them together as one idea to make ME sound dumb? 3. Again, at no point did I ever advocate for one thing being "the best" over another. Theres nothing I said that implies anything that, so you are making that up as well for what reason? 4. In fact..lol I said the exact opposite of that so we will go ahead and remove that from the convo. My whole point was around having everything being as equally "good" as possible. In fact, you are the one who said that everything shouldn't be good..."Balance and good game design isn't "everything is good.....in the game". In which case by default, you are advocating that their are "best" types of ways to play, you just don't like the idea other strategies being able to compete against yours most likely.
Clearly you don't even understand what the word "balance" means, because it does in fact mean that everything is good within the context its supposed to be good in.
Ace1234 wrote: » "If every weapon is perfect they aren't very different from one another. It's boring and lazy design with no character. Bad suggestion from you." Again- pulling stuff out of nowhere. I literally never said anything even remotely close to that.
Ace1234 wrote: » @Sapiverenus "Differences can be smaller or larger. There is a scale to things, and limit to player execution." Great observation, you can either have small scale differences or large scale differences depending on how much you want to manipulate the different combinations of spacing/timings/risk/reward ratios that I provided for your weapon variations.
"If you are so mentally powerful why aren't you impressive? Or figure out how to become a physical Hulk and flex on losers like myself." After how you started off- this conversation was more than enough to do that.