Aerlana wrote: » If you want to get close to 100% efficiency, you can't rely on your feelings if you are doing well or not.
NiKr wrote: » His push for tracker is the same as my push for low-time corruption will be. Except he's pushing it now because there's still time before Intrepid say the final word on their pve approach.
Strevi wrote: » You mean the PvE approach related to the raids which are said to be doable by 1% players? 99% of players will play on other more accessible dungeons and will have normal PvE experience. Intrepid's decision will be based on what kind of player base they want and what those players should do every day when they log into the game. I think it will not be a healthy balance to attract more PvE than PvP players.
NiKr wrote: » Strevi wrote: » You mean the PvE approach related to the raids which are said to be doable by 1% players? 99% of players will play on other more accessible dungeons and will have normal PvE experience. Intrepid's decision will be based on what kind of player base they want and what those players should do every day when they log into the game. I think it will not be a healthy balance to attract more PvE than PvP players. All pvp players are already attracted by default. Now Intrepid gotta attract the pvers.
NiKr wrote: » All pvp players are already attracted by default. Now Intrepid gotta attract the pvers.
Mag7spy wrote: » It is toxic to call you out on it and use a quote from the devs? You think that is exploding wow. Family summons is what we are talking about in the suggestion that it can equal LFG which dose not make sense based on the design direction and the wording of anit zerg. You say availability of replacement without taking into any of the design goals for the system they talked about. You are assuming anyone can join at anytime and you can just teleport whoever when you want. That is a pretty big assumption about how it is going to work and that sounds like a way to zerg places instantly and freely teleport around the world. But hey you won't give me a proper answer im guessing, easier to assume what you want even if it doesn't line up with the way they have kind of talked about it and we don't know exactly how its going to work. Usual I expect from people wanting trackers when they were told they would "not be allowed"
akabear wrote: » Noaani wrote: » akabear wrote: » L2 had two summoning classes.. one that could summon individuals and the other the group, with cooldowns. Never in 6 years saw missused as suggested above. EQ2 had classes that can summon as well, never saw it there either. However, the current generation of MMO players is far closer to that of the average WoW player than the average L2 of EQ2 player. As such, it will happen in Ashes. That`s the kind of behavior that gets players on KoS lists!
Noaani wrote: » akabear wrote: » L2 had two summoning classes.. one that could summon individuals and the other the group, with cooldowns. Never in 6 years saw missused as suggested above. EQ2 had classes that can summon as well, never saw it there either. However, the current generation of MMO players is far closer to that of the average WoW player than the average L2 of EQ2 player. As such, it will happen in Ashes.
akabear wrote: » L2 had two summoning classes.. one that could summon individuals and the other the group, with cooldowns. Never in 6 years saw missused as suggested above.
Mag7spy wrote: » I just find it funny how there is no LFG type mechanics and you need to travel to dungeons and Noaani is further suggesting family teleports will work without limits
Aerlana wrote: » ... While i think the hardest boss, to have real interesting PvE fight should be in spot that will limit risk of PvP during fight, there is still the travel back to safety of a town... so have to defend PvP side, and higher the boss is, better reward are, the more strong PvP team you will have on your ass.
Noaani wrote: » akabear wrote: » Noaani wrote: » akabear wrote: » L2 had two summoning classes.. one that could summon individuals and the other the group, with cooldowns. Never in 6 years saw missused as suggested above. EQ2 had classes that can summon as well, never saw it there either. However, the current generation of MMO players is far closer to that of the average WoW player than the average L2 of EQ2 player. As such, it will happen in Ashes. That`s the kind of behavior that gets players on KoS lists! Perhaps. However, if I am a player that is generally playing with that group of friends of mine, and you are a player that is generally looking for pick up groups, I am not likely going to be concerned if I am on their KoS list.
Aerlana wrote: » The game gets no faction. Factions will be player's fact. The PvE is part of the world with world bosses and dungeons, bind to lore, nodes, etc. Your idea creates a faction, a danger for players to gather against. It is not a totally bad idea, but contrary to the base concept of the open world of AoC and what was sold to players. People here paid, or simply came on forum for what the base concept is. Sure not all have same mindset, and for some smaller part, there are debate. Global chat, tracker, vocal chat, or the most debate point : corruption. But none here wants change on the base design, the foundation of the game... If you come, and want to change foundation to fit more your own taste, sure everyone will say your ideas are stupids. It would be like getting on mortal 2 forums to ask less punishing PvP, more PvE, a corruption system or what else. Getting on WoW and try to get the game to go full open world PvP (instead of current opt in situation) or getting on PoE forum and complain about complexity of passiv skill tree, and gem skill system.
akabear wrote: » Noaani wrote: » akabear wrote: » Noaani wrote: » akabear wrote: » L2 had two summoning classes.. one that could summon individuals and the other the group, with cooldowns. Never in 6 years saw missused as suggested above. EQ2 had classes that can summon as well, never saw it there either. However, the current generation of MMO players is far closer to that of the average WoW player than the average L2 of EQ2 player. As such, it will happen in Ashes. That`s the kind of behavior that gets players on KoS lists! Perhaps. However, if I am a player that is generally playing with that group of friends of mine, and you are a player that is generally looking for pick up groups, I am not likely going to be concerned if I am on their KoS list. Small-scale thinking, that is how guild wars start! Consensual or not. If you are a pvp`er great.. if not then not so great for the individual that does it and the guild that has to bear the consequence of the individual's actions.
Noaani wrote: » akabear wrote: » Noaani wrote: » akabear wrote: » Noaani wrote: » akabear wrote: » L2 had two summoning classes.. one that could summon individuals and the other the group, with cooldowns. Never in 6 years saw missused as suggested above. EQ2 had classes that can summon as well, never saw it there either. However, the current generation of MMO players is far closer to that of the average WoW player than the average L2 of EQ2 player. As such, it will happen in Ashes. That`s the kind of behavior that gets players on KoS lists! Perhaps. However, if I am a player that is generally playing with that group of friends of mine, and you are a player that is generally looking for pick up groups, I am not likely going to be concerned if I am on their KoS list. Small-scale thinking, that is how guild wars start! Consensual or not. If you are a pvp`er great.. if not then not so great for the individual that does it and the guild that has to bear the consequence of the individual's actions. Nah, there are two main points as to why this wouldn't be the case. The first is - the guild doesnt care about the player in question. We know this because the player in question joined a pick up group. They aren't going to go to war over a slight against a guild member they cant even be bothered grouping up with. Second, after a month or two (or three, in all likelihood), the politics of the server will be basically set. A small scale event like this will not be enough to register - let alone shake anything up.
akabear wrote: » Like I have said before, we come from different experience backgrounds..
akabear wrote: » Noaani wrote: » akabear wrote: » Noaani wrote: » akabear wrote: » Noaani wrote: » akabear wrote: » L2 had two summoning classes.. one that could summon individuals and the other the group, with cooldowns. Never in 6 years saw missused as suggested above. EQ2 had classes that can summon as well, never saw it there either. However, the current generation of MMO players is far closer to that of the average WoW player than the average L2 of EQ2 player. As such, it will happen in Ashes. That`s the kind of behavior that gets players on KoS lists! Perhaps. However, if I am a player that is generally playing with that group of friends of mine, and you are a player that is generally looking for pick up groups, I am not likely going to be concerned if I am on their KoS list. Small-scale thinking, that is how guild wars start! Consensual or not. If you are a pvp`er great.. if not then not so great for the individual that does it and the guild that has to bear the consequence of the individual's actions. Nah, there are two main points as to why this wouldn't be the case. The first is - the guild doesnt care about the player in question. We know this because the player in question joined a pick up group. They aren't going to go to war over a slight against a guild member they cant even be bothered grouping up with. Second, after a month or two (or three, in all likelihood), the politics of the server will be basically set. A small scale event like this will not be enough to register - let alone shake anything up. Like I have said before, we come from different experience backgrounds.. that kind of action was enough to start a war between two alliances in L2.. and sometimes to hit home harder, it was not a declared war where there were limited death penalties, it was a pk war. Because we looked after our members