Tamers will gather the animals as resource and sell them.
Animal husbandry artisans will produce enhanced mounts and sell them.
They all want to sell.
Then item sink must happen
The concept there is this is part of the engine that is supply and demand. So the server is constantly generating these materials on tick as they kind of propagate throughout the world and get repopulated, players are going out there and collecting these things. We want to make sure that there is a driving force and factor behind what crafters and gatherers are out there doing: There's constantly going to be a demand for them to supply these things. Whether that death is from PvP or from PvE these are going to be necessities for players to constantly provide.[132] – Steven Sharif
What are the ways to remove the mounts from the game?
It's important for a healthy economy to have item sinks, so that anything that can be crafted can also be destroyed:[6]
- Over-enchanting carries the risk of destroying that item[104], rendering it useless for use temporarily.[129]
- Players gain craftable items and recipes from deconstructing (salvaging) completed items.[104]
- A portion of resources and materials are lost when caravans or nodes are destroyed.[130]
- Corrupted players who die can lose gear.[131]
- Item durability (item decay) does not destroy items, but it acts as a materials sink.[131][132][133] Zero percent durability will unequip an item, increasing its repair costs.[134]
1, 2 and 5 cannot apply to mounts.
Remain 3 and 4
3)
- Why would a player transport mounts through a caravan? Maybe if he moves to a new node and has no that much space in inventory?
- The animal husbandry artisan might also send the animals through caravans to other nodes to sell them, but only if there is enough demand. So only if there is sink for the mounts.
- mounts are stored in stables.
The stables debris might contain mount certificates that can be added to caravans in the future or sold on the auction house.[8]
4) I understand that corrupted players when they loose gear, that gear can be lost completely, not in a way that the other player grabs the lost item. Else is not an item sink. It just changes owner.
And is not clear if he can also lose mounts. I think it should, to maintain a healthy economy.
I have the feeling that the game doesn't have enough item sinks for mounts.
Maybe all of them should die of old age like:
Temporary mounts that drop from bosses will age and eventually die.[90]