Mag7spy wrote: » I see nothing has changed, still same people makin dumb arguments because they want trackers lmao. Half their arguments go based off their biased assumptions "Hey this is going to happen no matter what because i said so give us trackers" Actually dumb.
Sapiverenus wrote: » Mag7spy wrote: » I see nothing has changed, still same people makin dumb arguments because they want trackers lmao. Half their arguments go based off their biased assumptions "Hey this is going to happen no matter what because i said so give us trackers" Actually dumb. So are you hoping for 0 tracker? Why not 'Inspect'? You might not like it but it isn't a bar graph which I don't like lol. It's just watching someone do damage to something. Everything has consequences and this one is only obtrusive because it's an easy to see and organize bar graph and log imo. It's not "hey this guy is doing low damage" which could be untrue and require you to check it out yourself; it's "my sensors are reading a low power level".
Sapiverenus wrote: » Actually, a potent "Inspect" would solve a lot of problems. Presupposing Nameplates become less of a thing/ much more limited: You inspect and you see clearly either immediately or over time their Health, Mana, "Aura" size and intensity which represents their Level, Rough Damge # to Stuff, Rough Healing # of Stuff, and whatever else I guess like Archetype, Sub-spec; All of it sort of Fading in or being rough estimates. When in a Group with Someone or Family especially; the Inspect happens to all of them (up to 8) and those of similar Class/ Class Focus (magic or physical, melee or ranged) have their info of higher visibility but you can still focus on 1. This would play out pretty interesting IMO. When being Inspected you'd have an indication of this and the option to try and hide your info if you're a Rogue maybe Mage [click on the Eye indicator], or simply Line of Sight block them (including blocked by other players I guess). Who digs it
Noaani wrote: » Sapiverenus wrote: » Mag7spy wrote: » I see nothing has changed, still same people makin dumb arguments because they want trackers lmao. Half their arguments go based off their biased assumptions "Hey this is going to happen no matter what because i said so give us trackers" Actually dumb. So are you hoping for 0 tracker? Why not 'Inspect'? You might not like it but it isn't a bar graph which I don't like lol. It's just watching someone do damage to something. Everything has consequences and this one is only obtrusive because it's an easy to see and organize bar graph and log imo. It's not "hey this guy is doing low damage" which could be untrue and require you to check it out yourself; it's "my sensors are reading a low power level". The problem with this system is that it won't stop people using third party trackers. While you may disagree, I am of the opinion that if Intrepid add anything to the game in this regard, it should be in an attempt to replace third party trackers - essentially make it so players do not feel the need to use them at all.
Noaani wrote: » Sapiverenus wrote: » Actually, a potent "Inspect" would solve a lot of problems. Presupposing Nameplates become less of a thing/ much more limited: You inspect and you see clearly either immediately or over time their Health, Mana, "Aura" size and intensity which represents their Level, Rough Damge # to Stuff, Rough Healing # of Stuff, and whatever else I guess like Archetype, Sub-spec; All of it sort of Fading in or being rough estimates. When in a Group with Someone or Family especially; the Inspect happens to all of them (up to 8) and those of similar Class/ Class Focus (magic or physical, melee or ranged) have their info of higher visibility but you can still focus on 1. This would play out pretty interesting IMO. When being Inspected you'd have an indication of this and the option to try and hide your info if you're a Rogue maybe Mage [click on the Eye indicator], or simply Line of Sight block them (including blocked by other players I guess). Who digs it While this may or may not be viable for Ashes, it isn't a replacement at all for a combat tracker. That is all I am trying to say. This existing or not existing is not going to change anyone wanting to use or not wanting to use a combat tracker.
Sapiverenus wrote: » Now you're just being delusional; of course it would affect whether people wanted third party trackers or not. Having a good idea of what people are doing is plenty for most people.
NiKr wrote: » Trackers are used to do stuff better. The toxicity is just the result of a toxic application of the tracker. Having "inspect" function would in no way replace a tracker or even remotely serve the same function.
Noaani wrote: » Sapiverenus wrote: » Now you're just being delusional; of course it would affect whether people wanted third party trackers or not. Having a good idea of what people are doing is plenty for most people. Having a good idea of what people are doing is not the point of a tracker. In fact, if you are using a tracker during combat, you are using the tracker wrong.
Sapiverenus wrote: » You just gonna leave that last line there without elaborating? How would Inspecting to see heal and damage output not be used to do stuff better; unless you think Trackers do something they don't?
NiKr wrote: » Sapiverenus wrote: » You just gonna leave that last line there without elaborating? How would Inspecting to see heal and damage output not be used to do stuff better; unless you think Trackers do something they don't? Yes
Sapiverenus wrote: » No one has explained whether their position is to have no indication of other's damage/ healing so your positions have remained ambiguous.
Noaani wrote: » Sapiverenus wrote: » No one has explained whether their position is to have no indication of other's damage/ healing so your positions have remained ambiguous. My position has been very clear for 150 pages. I want - and will have - a combat tracker in Ashes that will allow me to analyze the games combat system, create builds for others players, find bugs and report them to Intrepid with objective data, and analyze and defeat content. None of that involves having an indication of what other people are doing during combat - because that is a misuse of a combat tracker and I simply do not care at all about it. If you are paying any attention at all to a combat tracker during combat, you are using your tracker wrong.
Sapiverenus wrote: » And turning the game into a data analyst's hobby is not good game design.
Noaani wrote: » Sapiverenus wrote: » And turning the game into a data analyst's hobby is not good game design. I agree, this would be bad. The thing is, this hasn't happened in any other MMO, despite every MMO having access to trackers. As such, it isn't really something that you would need to be concerned with. As to your comment in relation to using a tracker to notice low physical damage - you shouldn't need a tracker to tell you that. The games combat feedback system should be able to tell you that just fine.
Sapiverenus wrote: » MMO players using Trackers and your complete explanation of how you use them illustrated how Other MMOs are a Data Analyst's Hobby. Get real. And yeah I said a tracker shouldn't be used for noticing different damage to targets but that information stay rough estimates and in-game for their intended purpose and no further, [further being data analyst territory].
Noaani wrote: » Sapiverenus wrote: » MMO players using Trackers and your complete explanation of how you use them illustrated how Other MMOs are a Data Analyst's Hobby. Get real. And yeah I said a tracker shouldn't be used for noticing different damage to targets but that information stay rough estimates and in-game for their intended purpose and no further, [further being data analyst territory]. You really should stop putting quotes behind spoiler tags. It makes it annoying to reply to. It is a somewhat useful tool to use on a forum where posters can't set how many quotes are shown, but since we are able to do that here, it is just an annoyance. Now on to your comment. When you said that you would consider it bad game design to turn MMO's in to a data analysists hobby, my assumption was that you meant that it would be bad to require this of all players. This is a notion I agree with, absolutely. However, if your comment is that those that enjoy data analysis simply shouldn't have the opportunity to do so at all in an MMO, I have to disagree with your stance here. My assumption of what you were saying is that the game shouldn't force people in to doing something they may not enjoy. This is why I agreed with your comment based on what it was I thought you were saying. Would it be accurate to state your opinion here as "not everyone likes data analysis, so it shouldn't be a factor in Ashes"?
Sapiverenus wrote: » Spoilers minimize screen space. Opening spoiler is not tedious; you're just mad.
Data analysis can happen it just shouldn't be given tools that remove all the work of it.