grisu wrote: » I still think WoW till BC, maybe Wrath had it figured out the best. Granted Classic had a lot of overall issues and the class balance stayed janky in every patch but it was in an acceptable range( most of the time) imo. It was an overall amazing combat feel. You had a lot of interclass dependency that always made you relevant. A lot of actual different play styles from rotations, to priority systems, to different resource/ stance dance management types. You had quick reflex builds, laid back builds, various skill ceilings, complexity ranged from semi afk to wtf are you even doing. It just had all the choices back then. Gimme back stutter stepping. >:[ Class identity was a thing, imagine. It just felt good, everything flowed pretty naturally. You got introduced to more and more skills that worked with one another in some way from the get go that made sense and once you sit down to really look at the details it often provided just another layer of depth to it. And then there was all that flair. Life was good back then. To bad they shilled out.
Ace1234 wrote: » @Mag7spy Yeah I love a fluid and responsive combat system- To me the fluid and fast pacing is very imortant for rewarding decision making, option management, quick thinking, while also being more engaging overall. I like the responsiveness since its very important to having a sense of freedom, control, and rewarding reactions