prymortal wrote: » Immersion features are nice & all. But RP features should be discouraged, Seen first hand in FFXIV & BDO how RP'ers ruin a MMO & the servers ability to do content.
prymortal wrote: » FFXIV
RP'ers ruin a MMO
TheDarkSorcerer wrote: » I'm gonna pass on this... Getting a haircut weekly/biweekly in real life is already a chore. I'd rather have the option to change my hair in-game WHEN I FEEL LIKE IT. Don't want to be forced to keep myself groomed in-game. I just wanna play and enjoy the beautiful game.
Deathwept wrote: » Whether you could trim yourself using a knife, confit fire this at a mirror or have a npc that does it for (and further adding a money sink, maintenance to the average character.) I would find this so beloved and immersive.
Sapiverenus wrote: » TheDarkSorcerer wrote: » I'm gonna pass on this... Getting a haircut weekly/biweekly in real life is already a chore. I'd rather have the option to change my hair in-game WHEN I FEEL LIKE IT. Don't want to be forced to keep myself groomed in-game. I just wanna play and enjoy the beautiful game. Who the hell gets a haircut weekly and why would a quarter inch of hair on your character trigger OCD
Aerlana wrote: » Immersion : subjectiv. For you it would probably be more immersiv to have to cut your hair every X hours played. I don't doubt about it. For me, and for others, if the game remember us many "IRL chores" ... it would get us "out of the game" so... immersion breaking feature. Here we speak about game development also. Immersion is part of it... but lets see how impactfull it will be on gameplay... i don't see how it would add a change to the gaming experience (aside the time lost to have to often get to barber)
Deathwept wrote: » Immersion means to be immersed in the world, making it feel real. You don’t want upkeep or things to mimic real life in a game because it would take you out of it, that’s escapism not immersion.
Aerlana wrote: » Deathwept wrote: » Immersion means to be immersed in the world, making it feel real. You don’t want upkeep or things to mimic real life in a game because it would take you out of it, that’s escapism not immersion. No, i am not immerse in a world because it feels real. I love good music, it helps me to get immerse in the world... but this is an extremly unrealistic addition to the game ambience. To have your world feel realist, you have to shut down all music... because there are not angels everywhere in the sky doing music... So lets remove music out of the game ? With 25 years (even more) playing video game, i know which game offered me the most immersiv experience, and was not the most realist one... but those where the gameplay makes me totally sink into the game, with a good music and sound design. Even graphical comes far after both those 2 points for my immersion... You ask armor degradation : i don't care if we have it or not, really... but what interest me if there is a durability mechanic, with repair, and how it works. Here i speak about gameplay. (which is a point to have me immerse... a good gameplay get me immerse in the game). The visual degradation ? Just bind it to the durability. if you are at 1% your armor is visually full of hole. and when you repair it, back to 100% it shines again. negativ OR positiv impact on gameplay : 0. For men the visual degradation is a good additiv detail. your idea : force you to stop play the game to run to barber shop sometime just to have this haircut, the benefit on gameplay side ? nothing. You speak about mayor, node, laws, etc... again, they are part of the gameplay, it will make people run away or favor a node to another. try to get the spot to design the node a way fitting more what the mayor and its guilds favor, want. Prove me that your idea is more than just "have sometime a forced haircut" but a real gameplay impact that will influence how people will interact with the game and i will think about it... For now, the gameplay your idea promises me would make me remove my head of the game, and so... won't feel totally immerse.
Deathwept wrote: » “seeming to surround the audience, player, etc. so that they feel completely involved in something:” is what I mean’t by immersive.
Aerlana wrote: » detail. don't build a game on detail but on gameplay and global design put detail at the very end, when your game is already done. Currently, the game is still in early development, so in consider each suggestion to be part of the base global design. For the "toggle on/off" : most people stopped to the idea itself, which feels close to simulationism, and didnt read long post for sure. Also, i would point out that we don't even currently know what we will have as hairdress avaible, and so, how the growth of your idea would impact it And i would even, perfidly defend your idea if it end up the only way to hope to have long hair on my character. Deathwept wrote: » “seeming to surround the audience, player, etc. so that they feel completely involved in something:” is what I mean’t by immersive. Same for me, the feel to be totally involed, drown in the game. And for me it goes thru the gamedesign/gameplay i have in hand + music. And i totally respect that for you, it would be detail like the hair growth, or such thing My point about the immersion being subjectiv is for many topic, people defend their idea with "it would make the game more immersiv".