Mayhem wrote: » I'd like to see how the abilities/weapon attacks function between tab and action. Like be clear on ''this is how this ability works in tab mode, now if i switch to action mode this is how it works in action. (if implemented) Maybe talk a little bit about the possible benefits of action over tab (i know hard cc is supposed to be action) but if there is more like increased range/damage or such. (possibly aiming your ranged weapon attacks/projectile abilities for more risk/reward) Also what direction you are going with action combat at the moment (some streams back it was mentioned the abilities might change from tab to action or be completely separate)
Taleof2Cities wrote: » @CROW3 is right. It’s being planned for the September Livestream. I wouldn’t set your expectations high on a deep dive of tab target versus action combat ... the game is still in Alpha.
CROW3 wrote: » Hm... I think three things up front. 1. What's the direction for bow combat: action (draw and fire ala ESO/Skyrim) or tab (ala WoW and NWO)? 2. What planned unique utility skills will Rangers have that contribute to a group (in both PvE and PvP)? 3. Rangers tend to be the most adept in wilderness settings, what are the plans for anything particularly interesting for environmental interactions (e.g. tracking, camouflage, etc)?
LordPax wrote: » Oh, yeah: 5. How will "ammo" work? Just bundles of arrows on you at all times?
akabear wrote: » Items I would like to knowWill range matter (stronger if at range, weaker if close) Will elevation matter (ie greater range from castle wall, or up a hill) Will arrows be an item you need supply for Will there be boosts/poisons etc If range does matter, will there be close combat skills Will there be tracking
Strevi wrote: » Even being in Alpha, concepts should be defined now. Changing back and forth adds delays.
Sengarden wrote: » Strevi wrote: » Even being in Alpha, concepts should be defined now. Changing back and forth adds delays. I’d argue that’s exactly what they’re avoiding by not being concrete about it yet. If they pick one now while the mechanics and class kits are half-baked, they might end up changing it later. But if they develop it all while remaining fluid and uncommitted to exact execution details surrounding tab vs action, then the combat being fun will take precedence and the way it’s executed will naturally come along as they go.
Strevi wrote: » Sengarden wrote: » Strevi wrote: » Even being in Alpha, concepts should be defined now. Changing back and forth adds delays. I’d argue that’s exactly what they’re avoiding by not being concrete about it yet. If they pick one now while the mechanics and class kits are half-baked, they might end up changing it later. But if they develop it all while remaining fluid and uncommitted to exact execution details surrounding tab vs action, then the combat being fun will take precedence and the way it’s executed will naturally come along as they go. So you say they may go full tab target or full action combat?