Strevi wrote: » Azherae wrote: » Mag7spy wrote: » I'd rather people do the theory crafting with a combat log spend time and communicate with others in finding the cool builds they want to do and what they feel is effective. It will make things much more social then the alternative this guy wants to be able to be in a trade and pull up a log and go through players and mobs, dmg, skills, etc that they are fighting or working with. Since I will not be using a Combat Tracker in Ashes, does this mean you consider it better for me to just ask everyone I group with for meaningful content to send me their Combat Log files? This is a serious question with no specific underlying motive nor leadup other than the obvious extension. "Do you think it is okay to have a culture where people request Combat Log files from each other in this way?" request = demand, usually used by people who are in a position of power Mag7spy used the word "communicate" You both describe the same thing but putting the weight on different aspect, he on the social interaction, you on obtaining the information you need.
Azherae wrote: » Mag7spy wrote: » I'd rather people do the theory crafting with a combat log spend time and communicate with others in finding the cool builds they want to do and what they feel is effective. It will make things much more social then the alternative this guy wants to be able to be in a trade and pull up a log and go through players and mobs, dmg, skills, etc that they are fighting or working with. Since I will not be using a Combat Tracker in Ashes, does this mean you consider it better for me to just ask everyone I group with for meaningful content to send me their Combat Log files? This is a serious question with no specific underlying motive nor leadup other than the obvious extension. "Do you think it is okay to have a culture where people request Combat Log files from each other in this way?"
Mag7spy wrote: » I'd rather people do the theory crafting with a combat log spend time and communicate with others in finding the cool builds they want to do and what they feel is effective. It will make things much more social then the alternative this guy wants to be able to be in a trade and pull up a log and go through players and mobs, dmg, skills, etc that they are fighting or working with.
Azherae wrote: » So to anyone who doesn't want Trackers, the question is open. Is it that you don't want to give me your Combat Logs, even if I promise I will never even run a parser on them and you could be SURE that I did not? The result will be the same. I will read them, do the math and check the times, and a number/strategy will happen, it will just take longer. Is the 'taking longer' part important? Or is 'me not being able to do it' important?
MrPockets wrote: » I know that the general response to this is going to be: "well FF14 doesn't allow trackers and look at all the downloads!" and personally, I'm fine with how FF14 does it...it makes my experience more enjoyable because I'm not hounded by most players about damage meters. If I want to dive into that world, let me opt into it. And let me just reiterate...I don't care that high end players use these things...I care when 'Timmy' won't shut up about "being better" because some number was bigger.
Azherae wrote: » But I also don't want the solution to be 'we just won't make a complex game'. That is totally selfish ofc, so it's not relevant much. If Intrepid says 'we aren't making the game very complex' then so it is.
MrPockets wrote: » Azherae wrote: » But I also don't want the solution to be 'we just won't make a complex game'. That is totally selfish ofc, so it's not relevant much. If Intrepid says 'we aren't making the game very complex' then so it is. 100% agree. Complex games are good, but as with most things, there is a balance. I think another kind of player enjoys complexity, where they get to experiment and explore, rather than just "follow the meta build". IMO: when tracker "culture" becomes embraced by the devs, it takes away that sense of exploration/experimentation for a lot of players, and more of the game turns into a spreadsheet. Now obviously all this meta gaming will still exists regardless of trackers, but I think WAY more 'innocent' players are shielded from that culture by default. If players want to dive into that scene - go for it, but don't force everyone else along with you.
Ace1234 wrote: »
Ace1234 wrote: » From there I think the depth aspect is looking pretty solid so far, that a meter/tracker would enhance it further instead of rewarding the bad-theory crafting of builds.
Azherae wrote: » If a community forms where people 'take Combat Logs and upload them to a site', parsed or not, is the average player protected by just 'their unwillingness to do so' or their 'lack of understanding'? If 'Reading The Logs' is part of success, then those who seek success will want logs. I just want to know if Mag7 and the few (one?) who have given similar responses recently, want it to be that 'Reading The Logs' is not a meaningful part of success for Boss Level PvE in Ashes. Is this a requirement for the 'innocent player' to exist?
If you walk up to a person in PvP you can either 1. Know everything about them or 2. Not know everything about them. It's just more fun to have limited information. Why do people play Rogues? Who is like a Rogue in real life? What do Rogues like to do? Probably hide their damn info. Who wants everything about them known because the developers decided that's good fun; MIND be damned, time to NERD OUT BOYS and PLAY SOME VIDYA. Hence, indubiously, undoubtedly, having complete information is a dumb programmer-art tier gimmick that only a nerd could think is a good idea. I should be able to hide my Nameplate even. game can be designed to run smooth af; see their face? Well next time you see it you'll see it you might see the location you last saw them if, perhaps, your Char has enough of some Attribute & Skill, or if you literally zoom in and look at the character face to figure it out. Maybe it takes a few seconds to figure it out. They type in /say? Speech bubble? Well you might 'recognize it'. Then it gets a custom design or something so it's visually distinct. 'Obfuscation' skill? Hide their speech pattern? Mimic another's? Available to everyone, but Rogues are particularly good at it. Faceshifting? Sounds pretty Rogue. Plenty reason to have limited information.
Why are you talking about stats Where did I say what you say I said something?
From there I think the depth aspect is looking pretty solid so far, that a meter/tracker would enhance it further instead of rewarding the bad-theory crafting of builds.
And get a sense of rhythm and pace if you want to figure out your dps lmao. rewarding skill. . .. get real.
Oh wait here it is: "Rhythm and Pace is too vague" you think people shouldn't have to use their sense of time to figure out what their damage output is LOL