Mag7spy wrote: » Noaani wrote: » Mag7spy wrote: » WoW is a better game, numbers speak for themselves By this logic, McDonalds is the best restaurant in the world. I'm not talking about anything else, I'm talking about EQ and WoW. Trying to compare food makes no sense.
Noaani wrote: » Mag7spy wrote: » WoW is a better game, numbers speak for themselves By this logic, McDonalds is the best restaurant in the world.
Mag7spy wrote: » WoW is a better game, numbers speak for themselves
Mag7spy wrote: » Noaani wrote: » Mag7spy wrote: » A handful are trying to push for people to view anyone's logs under the guise of being in the same guild. Actually, that is technically not true. If there is a guild combat tracker, it wouldn't be viewing other players logs - it would be creating a log for individual guild groups and raids. Rather than it being a case of others looking at your log, it would be a case of you contributing data to the guilds log. This seems like a small difference, but when you consider what a log contains in most games (literally everything, including all conversations), sharing logs is something that I would never want to see happen. ^this guy above will 100% eventually push for logs everywhere. What is he saying makes it even worse than I thought talking about a data base of logs in a guild.
Noaani wrote: » Mag7spy wrote: » A handful are trying to push for people to view anyone's logs under the guise of being in the same guild. Actually, that is technically not true. If there is a guild combat tracker, it wouldn't be viewing other players logs - it would be creating a log for individual guild groups and raids. Rather than it being a case of others looking at your log, it would be a case of you contributing data to the guilds log. This seems like a small difference, but when you consider what a log contains in most games (literally everything, including all conversations), sharing logs is something that I would never want to see happen.
Mag7spy wrote: » A handful are trying to push for people to view anyone's logs under the guise of being in the same guild.
Aerlana wrote: » Chickenlipzz wrote: » but since AOC is focusing on large groups of players NEEDING each other, the less that tends to encourage separation the better. Yes... and no. This is true if you consider that top end fight can be finished with unlimited amount of people... being designed for 40 people (a raid) but if yo uwant to bring a whole big guild of 300 people ? fine go on. but at this point the fight is easy... you have 7,5 time the amount of people... so anyone on each server can kill any boss going this way. . . Far from the "single digit" promised. So you can then do a dynamic balance : the more people are in the fight, the more damages and life the boss has. but then the amount will just reduce the lack of effectivness of some people, and reduce the impact of personnal mistakes, but the need to minmax the personnal gameplay and the teamplay stays the same Teamplay is a thing i want in AoC... and because of it, to maximize (and even min-max) the synergies between the forty characters of the raid, there will be needed test, tons of tests, tons of log line to analyse, to dissect, and also to compare with other tons of other log line from another test... the simple "ok, because it is more teamplay there is no need for minmaxing" is just out of topic... you can minmax thru teamplay. I do Pen & Paper RPG... it is a lot around teamplay... and i can totally confirm that 4-5 average character but with excellent teamplay are far less good that a team of 4-5 optimised character, with excellent teamplay... and even this can still be even more improved when minmaxing the teamplay.
Chickenlipzz wrote: » but since AOC is focusing on large groups of players NEEDING each other, the less that tends to encourage separation the better.
Azherae wrote: » NiKr wrote: » And as an addition to that question, would you want to have the same kind of combat mechanic in Ashes, or is it not even a "want" but a "need" because this mechanic promotes the use of your analysis abilities? No, I hate this. This has nothing to do with analysis abilities in the way that I view them. This is exactly what people complain about. Someone is telling you 'the way to maximize a situation that is almost always available to you'. You're not adapting, and the optimal build is almost always 'figure out whether the window is more important than the between' (definitionally it is). The whole thing is terrible for me personally, but the video creator does a good job of explaining that this IS also skill related, but the skill it is rewarding is 'relatively binary', so it empowers build so much more than actual skill of either of the other two types (coordination with others, and ability to notice what's happening). I have so many complaints about this, that it would become essays again. I am deeply saddened by the fact that WoW has made this the standard for so many MMO players, because it means that it's harder to have conversations, as you've seen. You've just made me realize that people might just be expecting Ashes to do something like 'force the Window to synergize over multiple players', which would be a step in the right direction, but is only a quarter (in my estimation) of what needs to be fixed for this to be good. But trying to explain it all...? It would literally be faster to gift you Monster Hunter World on Steam (you want it?) and even if I did, you'd have to find someone to play it with. Then again, you are tenacious enough to just work it all out over time, as you've said. tl;dr this is not analysis to me, this is bad design propped up by meters which then in turn reinforces the need/use for the meters. WoW is the antithesis of what I like in game design.
NiKr wrote: » And as an addition to that question, would you want to have the same kind of combat mechanic in Ashes, or is it not even a "want" but a "need" because this mechanic promotes the use of your analysis abilities?
akabear wrote: » Noaani wrote: » Mag7spy wrote: » A handful are trying to push for people to view anyone's logs under the guise of being in the same guild. Actually, that is technically not true. From a quick calc, I`d say this is very true.Near 5k posts in this thread Noaani, with 10k posts, and the majority of posts are within this thread only Kind of suggests this thread is propogated by only a few.
Noaani wrote: » Mag7spy wrote: » A handful are trying to push for people to view anyone's logs under the guise of being in the same guild. Actually, that is technically not true.
Sapiverenus wrote: » People body-block one another and there might be Line of Sight blocking (should be). Friendly Fire should be a reality.
Sapiverenus wrote: » @Aerlana Warcraft, Starcraft, and Starcraft 2 are all successes though, while being basically similar games.
Every time you get a legitimate answer you have nothing to say to it. Just be honest for once.
you make useless arguments for something that isn't a problem or is a solution for a non-problem and shuts out other game design choices that have merit and are impactful to the enjoyment of a game.
Ace1234 wrote: » @Sapiverenus The problem with that deflection attempt, is that you intially responed to me, so the burden is on you to conform to what you were responding too- not bait me into an argument about something I wasn't initially talking about.
Aerlana wrote: » i have no anxiety. But while you consider "there is one way to have a good game" i consider "there are many way to have a good game" Your idea is one of those many way Steven Sharif's idea, the current AoC project, is another way This is what, strangely, you seems to not be able to understand.