Sapiverenus wrote: » Clearly you have other much higher priorities than anything you or I've mentioned already so what are they?
Mag7spy wrote: » WoW is a better game, numbers speak for themselves back then (during that time) and pushed the mmorpg genre forward.
Aerlana wrote: » Sapiverenus wrote: » Clearly you have other much higher priorities than anything you or I've mentioned already so what are they? this is where you do an error... the same from the begining... you do claims, you define yourself why people says this or that but in the end... I spent most of my time to do test, experiments, share with people, debate about what is best, try again, adapt tactic, see results, debate, rince & repeat. and your will to just "play, train, practice, and no analysis" would feel boring for me, and also remove most of communication with teammate... This is maybe what you like in video game, just play it... Not me, the more i play a game, the more i enjoy dissect it, and the more i dissect, the more i socialize with others, and so, get more fun. Getting into a virtuous circle.
Also, add any variability you want to ennemies... it won't avoid the database to exist. Instead of 1 000 000 life, the boss will have between 900k and 1,1m... And because of this RNG in boss stats, you can't make real tough fight... just longer to figure out strategy maybe, but easier to apply it after... And the strategy will include "proc the fight until low life boss" ... yay funny.
And RNG in informatic is not even pure RNG, always sit on other factual element like the miliseconds when the roll is done for example. So you just open another thing to study, dissect, do test about.
Clearly, the kind of game design (still wait to have a game name...) is not the kind i love. And i doubt this "hostile design" can really exist to the point people will "just play"... i see 2 endings for this : they get thru, and still manage to understand, just longer. Or it is so chaotic and uninteresting to understand that those people will leave, and will remain only "simple enjoyers" who don't care about the understanding, and just use their controller.
You respond to Mag with another, where you say "organically uncovering info from an enemy is part of the strategy" yet don't understand the issue with DPS numbers and how that reveals enemy resistances, health pool, et cetera. Others, in particular Mag7spy, tried to make that clear to you. Afterwards, seeing as the point had already been explained since you started posting and before you started posting, I assumed you'd have some update to your grasp of the situation and so I didn't think there was any need to harp on about something well-spoken about.
THE POINT OF YOU TYPING IS TO ARGUE WITHOUT ANY PRODUCTIVE RESULT IN MIND.
Instead you backtracked and started defending your original position
AND YOU DO ALL OF THIS instead of talking to Mag7spy about databasing the game because that would be too simple I guess. Because you'd rather argue with me about stats because THE POINT OF YOU TYPING IS TO ARGUE WITHOUT ANY PRODUCTIVE RESULT IN MIND.
YOU DON'T GIVE A SHIT ABOUT A GOOD GAME BEING MADE.
And you don't like variability in mobs or much of anything so that database can be built (looking at your attempt to misrepresent me to convey what you want; A+ on conveying you hate variables "RNG RNG RNG").
Rythm and pace is too vague and therefore would detract from the skill of theory crafting because of a lack of clear numerical feedback. I prefer to reward theory crafting skill over "rythm and pacing" if I have to make that choice." WHO IS MAKING A CHOICE? IF YOU'RE GOOD AT BOTH YOU GET MORE. IF YOU'RE GOOD AT ONE YOU GET SOMETHING.
Sapiverenus wrote: » You respond to Mag with another, where you say "organically uncovering info from an enemy is part of the strategy" yet don't understand the issue with DPS numbers and how that reveals enemy resistances, health pool, et cetera.
The strengths of weaknesses of something should be obvious and no theorycrafting required. You can only have the game you are asking for by throwing in as much arbitrary BS as is possible. Sword is sharp. This one good, this one bad. Hammer beat rock. simple
Sapiverenus wrote: » Theorycraft a new game since that seems to be the direction you're heading lol sord sharp. hamer hurt. ez
Aerlana wrote: » Mag7spy wrote: » You are not trust worthy, the fact you are trying to say food is the same as a game is pretty stupid. As usual you are trying to manipulate information to suit you. I could easily go over the logistics on the difference but I'm not going to do that for your terrible take. You won't view what anyone else will, or even attempt to think of a game without trackers being useful. All you will do is try to push trackers, your display picture is a meme btw. ok, we could go on movies so... with Jurassic world being better than jurassic park. most marvel movies better than the old star wars trilogy (or even the "prelogy") ... Or Avatar being the best movie of the history... while James Cameron himself admits the movie to be not so good. Oh no, it is not needed, we will stay in video game in fact. because we can watch video game with video games based on their sales right ? Fifa, which just change the roster each year, is a better franchise than AC so. And what about nintendog being in front of halflife franchise ? maybe in fact people don't care HL3 And seeing thing this way, no more need to have debate about the best Final Fantasy... VI > IV > VII > XV (no one laugh about XV being the 4th best FF ! ) Oh, but i know, you will come and say that we can watch at numbers only between video games of the same genre... right ? The funny thing, a simple way to take the crown from blizzard would probably just ... to see gamefreaks doing a mmorpg, We would see fast insane sales, enough to dwarf the current most sold MMORPG...
Mag7spy wrote: » You are not trust worthy, the fact you are trying to say food is the same as a game is pretty stupid. As usual you are trying to manipulate information to suit you. I could easily go over the logistics on the difference but I'm not going to do that for your terrible take. You won't view what anyone else will, or even attempt to think of a game without trackers being useful. All you will do is try to push trackers, your display picture is a meme btw.
Noaani wrote: » Mag7spy wrote: » I could easily go over the logistics on the difference but I'm not going to do that for your terrible take. No you couldn't. If you could, you would. You are so dsperate to prove me wrong, if you had anything to actually facilitate that with, you'd jump all over it. You won't view what anyone else will, or even attempt to think of a game without trackers being useful. Literally any activity in the world can see people improve by the introduction of objective data, and tools to analyze that data. Everything from baking a cake to marketing a business, to playing basketball, to designing a car, to reading a book. All of it can be improved via analysis of objective data. In an MMO, that objective data is analyzed via a combat tracker. Your assertion that an MMO could be the only activity in the world where this is not the case is just wrong. This is why you have made that assertion, but not backed it up with any reasoning or suggestions. You know it is a false assertion - you just spew it again and again in hopes that someone - anyone - will believe you. I mean, if you gave me an example of an MMO where a tracker wouldn't be of value (note; of value to me, not of value in some limited manner that you wish to define) then I absolutely will believe you. Unlike you, it would seem I am not going to make myself look like a fool by denying something placed right in front of my face. I would rather simply admit that I was wrong and explore this new thing that I hadn't considered. Problem is, as I said, you cant place that idea in front of me, and if you could, you would.
Mag7spy wrote: » I could easily go over the logistics on the difference but I'm not going to do that for your terrible take.
You won't view what anyone else will, or even attempt to think of a game without trackers being useful.
Your assertion that an MMO could be the only activity in the world where this is not the case is just wrong.
Aerlana wrote: » I will try again to help you to understand... Sure, strengths and weaknesses are obvious just seeing the foe in any good game. and it doesn't need a game to have it, it is ALREADY the case in lot of game But then you say "You don't need precise values to know something exists though. You don't need to know everything under the hood either." Which is true, no one here said it was mandatory to enjoy a game, and most people play video games without it. I love to know the precise values, (or the range when it is RNG). Give me a game with RNG in ennemies healthpoint, i will fill a spreadsheet with all amount of damages used to kill it. You only think that we want to do all those numbers study because we think we need it, but... it is simply mostly how we like to play games. gathering data thru experimenting 10, 100 1000 time same thing (as "killing this ennemy and collect all information) is what i like. And no video game yet managed to forbid people to do such thing... Some tried to get mysterious as FFXI, but in the end, players had what they wanted. From the begining you try to convince us that your way to see this is better than ours... while we are trying to explain you that taste is just taste and that we never said our taste were better than others. And yes, your ideas are far from what devs promised... The simple fact you think that invasion on nodes fit the base idea is a proof you don't understand this project. Adding this would be a turn down for lot of people on this forum, for lot of people there from the kickstarter... And while you think to have the truth, and hope ashes of creation to be your dream video game, while you hate video game (again... what are you doing on a forum about a hobby you hate ? ) You remain an absolute nobody... you don't trust me ? look back at answeres to your ideas... people just rejected it... Some in harsh way, others trying to say you "yes good but... not for this game sorry" You say "no one wants a good game" ... False, everyone here want a good game. but i have a BIG spoiler for you ; in the reality, "good" and "bad" are subjectiv, based on personnal opinion, on your own tastes. what is good for you can be bad for others. And what other find good, you could fine it bad. This is one reason i asked "give me example of good games" ... because it would help a lot to understand your taste... Also... realism in video game never was a sale argument for me. this never was what i looked for a game. Neither in "pro" or "cons" ... (even if it can become a "cons" when the realism is here just to make the gameplay slower, uselessly complex like the hunger or thirst bar.)
Noaani wrote: » Sapiverenus wrote: » You respond to Mag with another, where you say "organically uncovering info from an enemy is part of the strategy" yet don't understand the issue with DPS numbers and how that reveals enemy resistances, health pool, et cetera. The problem is, a tracker cant do this. Like you, Mag is arguing from a position of not knowing how trackers actually work.
Mag7spy wrote: » Since you want to bring up sports(lol) they aren't looking at a tracker to improve they are using skill and knowledge.