Sapiverenus wrote: » Do yall trust any Dev team in existence to create 64 or even 8 classes; on top of a bunch of Weapon Skills? With 9 Races or whatever it is? In an MMO? Genuine Question.
LordPax wrote: » While you are coming from a good place that most players are at, bear in mind that summoner and bard will most likely be last to release. Alpha 2 will be a test server that will run from inception until game launch(even becoming the PTR server post-launch). There will be regular updates throughout the time it's live, including, but not limited to, adding classes/races. It's entirely possible that A2 starts with 4 classes. And it's entirely possible the initial A2 release looks completely different than final release. That said, you're not alone. I, too, want to play as summoner(it's looking to be one of the most popular classes), but we just don't know enough. The Intrepid team is large enough to have parallel development. While ranger is being showcased this month, it doesn't mean the other classes AREN'T being worked on in the background. So...have faith! All in due time
Sapiverenus wrote: » Would you like it if Summoner had looser definition and was basically a bit more evil, extracting, Void, as well as summoning things? Such as a Summoner sub-Mage summoning semi-elementals such as Dark Goop to dissolve things, that consumes things? Summoner sub-Summoner being a Devourer, creating Blackholes as a long cooldown ability and whatever else such as summoning more Devouring things (maybe Shambling Horrors), or whatever fits the #1 Devouring theme? ONLY summoning is just not much to work with. Having many low-powered abilities, a grounded Summoner archetype is something I want but it helps to have some inspiration or physical concepts (extraction, devour, void) to guide design/ development. Devs need help making a good game lol
Sapiverenus wrote: » Stuff like blink on Fighter with mage sub-spec is just over the top and simply violates the theme of Fighter
Sapiverenus wrote: » @GrandHarfang Instead of a deeper Fighter you'll just get simple fighter with mage abilities though.
Sapiverenus wrote: » It isn't unique and only suits the extreme niche that simply want a color pallete while removing the work of creating a better game.
Sapiverenus wrote: » What restricted player choice? If there is more game, deeper classes, there is more game. What you're saying makes no sense and I am thinking you are just attemping to be manipulative.
Sapiverenus wrote: » Now everyone is stuck with "simple fighter #999 in MMO #9"? Because you arbitrarily want to shut out people?
Sapiverenus wrote: » Yes Oof, it's like stereo... But ok, for my clarity, are you saying that 'Deep Fighter Without Mage Abilities' is not a worthwhile choice for an MMO?