Percimes wrote: » And then there are mounts...
LordPax wrote: » I believe all walk speed is the same. There's clips from Alpha 1 that show a "wind streams" effect when moving quickly(I'll assume sprinting), but no mention of stamina or what not
Eyrate wrote: » I know I'm probably crazy, but it always seems like my female toons can't keep up with the guys. Devs programed me to be a slow poke! So, speaking from the end of the line, I think all characters should start off equal. If they want to add a method for a boost, spec or gear by small amount only, that is okay with me.
BaSkA13 wrote: » Apart from moving slower because of how much weight you're carrying in your inventory, I'm not a fan of different movement speed depending on gear and especially on race. Movement speed buff skills for classes are fine. I also dislike the idea of a sprint button available for every class which will probably have some stamina related to, it's usually something more annoying than fun (subjective) but I don't really think it makes the game better. I hope they go with the simplistic route to begin with (no sprint button and every gear/class/race has the same base ms) and if needed they can add new things along with testing, which I then hope testing shows it's not necessary to add them. It just makes balancing harder and I don't think balancing will be easy in Ashes.
McShave wrote: » If you have different move speeds, theres gonna be some balance issues. Move speed is such an important part of multiplayer games that any advantage one way or another would probably make people quit the game. Trying to run away or catch up to someone, rushing to get a first hit on a mob, first to loot a party killed mob. lots of reasons to balance move speed.
Strevi wrote: » I would better give gatherers higher movement speed than protecting their inventory (as the developers seem to want in the pinned thread). At least, even if they are fast, you might still have the chance to land a snare on them. But they should not be able to run with legendary items and mats. That would be unfair.
SongRune wrote: » Strevi wrote: » I would better give gatherers higher movement speed than protecting their inventory (as the developers seem to want in the pinned thread). At least, even if they are fast, you might still have the chance to land a snare on them. But they should not be able to run with legendary items and mats. That would be unfair. Wait, how much stuff do I need in my inventory to count as "Gatherer" when I'm ganking folks? Or is it just profession level?