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Backpacks not Inventories.
Sapiverenus
Literal backpacks. Get people to carry your stuff for you. Be hindered in combat if you don't take it off.
Catch people trying to steal your stuff. Hide your gold somewhere in a hole. Stronger people can carry more. Carry stuff in a cart from one place to another. Build minetracks from the quarry/mine to the processing area or animal harnessed cart.
Most characters are stronger than your average person so it's not a big deal for the Tank to be using a backpack larger than himself; so what's the issue?
Designing a game around stacks of 1000 wood or whatever isn't respecting your time it's making the whole game solo-able lol; no point to it. Most people are useless to others in an MMO; why wouldn't you make it a cooperative game by having constraints.
Everyone complains about lack of meaningful socialization but this is the solution they're anxious about promoting.
And if backpacks are a thing, so should pockets. Keep keys and whatever in pockets. On your belt. Whatever. Small items should get their own space for better organization and no competition with "Inventory" where you have to pick out which item is the key or small note amongst 50 other items.
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Sapiverenus
Given the new Gathering and PvP discussion. . .
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