Sapiverenus wrote: » Go ahead and make up a hypothetical game situation where you can manually calculate everything even without handing a number to players, if you wish to prove some point.
If you say that simple dps tracking in a vacuum without enemy interactions can cause databasing, then your efforts are pointless because people can manually calculate that anyway." Please stop making shit up. There is no DPS in a vacuum if you do not hand a number to players. Go ahead and make up a hypothetical game situation where you can manually calculate everything even without handing a number to players, if you wish to prove some point.
Eyrate wrote: » I am torn on this topic. During 40 person WOW runs, they can in handy for dedicated raiding guilds. BUT there is more to being a good raid member. Knowing the mechanics of your character and the fights. Being there on time. Staying for the duration. Not rage quitting. Special things your class can add that might actually minimize your DPS, such as CC, taking time to rez someone, etc. People get too obsessed with their numbers and not doing what is best for the group. But members sure need to pull their weight and not just be a tag-a-long.
Sapiverenus wrote: » Scope isn't rigid. It's in-dev and a pretty simple change.
Sapiverenus wrote: » no one is trying to earn or retain your trust
Sapiverenus wrote: » Everyone is pawing for 'trust' and it has nothing to do with a game being shit or not <---- only reason people drop a game.
Noaani wrote: » Exact comments were "great game, shit publisher".