Natasha wrote: » I can appreciate this but I don't like the idea for the simple reason that you know people will spin up a hermit mage and live in a ruined mountain castle logging in for 2 seconds a day to keep the counter clicking over until the heat death of the universe and wasting a good server slot that could go to a more active player.
Roxi wrote: » Almost all MMOs have a pvp counter and a pk counter. But why not bring something new to this game? The counter of days when the character was not killed or did not kill another player/monster. The reward for which bydet title with nice bonuses. In the format "Daily quest, progressing". (if this quest is not completed daily, the counter is reset to zero) If a player has not been killed (not killed in pvp/pve/pc) for 30/60/90/120... days, then the player has received the corresponding title with bonuses corresponding to the difficulty. This would give a number of advantages and fame among other players. It would also be a target to induce failure on the part of his opponents. These titles would be worn by dozens (if not just a few) of players on the server.
Taleof2Cities wrote: » "Anyone have ideas on how I can earn rewards in Ashes ... without engaging in PvP?"