GethOverlord wrote: » I know that Steven just answered on stream about players being able to go to costal nodes immediately and push traffic to populate and upgrade those nodes if that is their goals. But what about swimming across the ocean? Personally I think it's a fun time waster sometimes to just make a new character and see how far you can walk them. WoW had the Alliance challenge of getting a toon to menethil harbor at low levels. Stuff like that. So you know someone is going to try to swim across the ocean in AoC. My question is that with the right pathing to avoid monsters and death is it even possible? Is it possible for a player to even enter the ocean when they aren't on a boat? Are the death penalties too harsh to justify it? And will there be mechanics of a shark just coming to eat you after too long in the water? Like Jack and Daxter? Or a stupid fatigue bar, whatever 🙄
Sengarden wrote: » I don’t think you should be able to swim across a vast ocean RoP Galadriel style. I think having some sort of barrier is a good thing for maintaining a sense of immersive weight and scale, and will incentivize the crafting and purchasing of solo vessels. I don’t mind fatigue bars, I think they reflect the most obvious complications you’d face trying to swim across an ocean, but other less obvious barriers like sea creatures who roam the upper levels of the ocean past a certain point would be fine as well. There needs to be an incentive for players to purchase small scale crafts for more reasons other than fishing.