Wardriveworley wrote: » I have to agree with others that ammo as a consumable resource isn't a good idea. Yeah it adds "realism" to the game, but not all realism is an improvement. Personally I would rather just have quivers act as improvements to shots fired (ex: quiver of flaming arrows, quiver of lightning arrows, etc) with small boosts than as a needed money/time sink.
Rhorden wrote: » Spaghetti westerns got mocked for being able to fire 200 bullets and never reload. It was bad then and got mocked to the point where it is still referenced today as bad design. I understand people think it's tedious, takes up inventory space, wastes time, pointless, dated, etc. Personally I think that's a cop out of lazy people that want to be handed things instead of work for it. "Give me the class that uses a bow but make it so I don't need arrows", that's like saying you want a mage but the kind that doesn't have to rely on mana....
CROW3 wrote: » Rhorden wrote: » Spaghetti westerns got mocked for being able to fire 200 bullets and never reload. It was bad then and got mocked to the point where it is still referenced today as bad design. I understand people think it's tedious, takes up inventory space, wastes time, pointless, dated, etc. Personally I think that's a cop out of lazy people that want to be handed things instead of work for it. "Give me the class that uses a bow but make it so I don't need arrows", that's like saying you want a mage but the kind that doesn't have to rely on mana.... 1) We’ll, let’s set your spaghetti western straw man aside and focus on a relevant example in the genre. WoW started with arrows and realized after years of feedback it’s tedious and serves no gameplay value, so they removed them. 2) You realize that the active abilities for rangers are governed by a mana bar, right? It has nothing to do with quantity of arrows. So adding arrows would be like adding spell reagents for mages in addition to their mana pool. 3) I like the idea of baking a limited special arrow quantity into a quiver. It could be something as easy as repairing the quiver to replenish its count. 4) adding arrows doesn’t somehow establish players that ‘work for it’ there’s literally no gameplay value, except adding a trivial resource no one cares about with only downsides.
Rhorden wrote: » 1) The first point is an opinion either way, I get that. I played WoW for much longer than I'd care to admit and loved wpvp. I made tons of ammo thought it was a mismanaged move, among other things, when they took it out.
2) I didn't know that. I didn't see anything happen to the rangers bottom bar in the live feed. Didn't hear anything said about it either. I will watch it a second time to see if I missed something.
3) I do think there is potential there for something cool. Would be interesting if IS would entertain that.
4) This one we disagree. If you want better gear, weapons, recipes, skills etc. you have to work for it in MMOs. Why should the arrows you shoot be different? Arrows and the bow work as one. It's a weapon system. As far as downsides, in wpvp there were a lot of people that got to experience the upsides of better ammo. Taking time to craft better ammo when others wont leads to higher dps than theirs. It's only a downside for people that don't want it, or to be bothered by it. For those that do want it and are willing to work for it, it becomes another point of an advantage.
prymortal wrote: » Final Fantasy XIV 1.0 & New World both had AMMO. Both showed people who can't think the problems & reasons its not needed. From time, effort & cost other classes didn't have, To running out in battle - Later patched in New World due to Hindsight when in fact if you just took a second to think about it in the first place it could of been avoided. If you have not played those 2 games, be thankful, There are reasons they are failures & ammo is just 1 of them.