Strevi wrote: » Will players drop the same standard % when they die being killed by NPCs?
xMrWoolf wrote: » so far all we know is that green has a standard drop rate and purple is 50% of the stanard and red is 4x the standard. can we get a % expected to see in A2? my personal opinion would be 20% minimum for green flat across all mats on the player making it 10% for purple and 80% for red. id like it higher but anything lower then that hardly seems worth it.
BaSkA13 wrote: » xMrWoolf wrote: » so far all we know is that green has a standard drop rate and purple is 50% of the stanard and red is 4x the standard. can we get a % expected to see in A2? my personal opinion would be 20% minimum for green flat across all mats on the player making it 10% for purple and 80% for red. id like it higher but anything lower then that hardly seems worth it. I don't think the minimum drop rate for greens should be under 40% of the total amount of droppable resources, half that for purple and double that for reds. My question is how the dropped resources will be decided, basically if it's going to be random or not. For example, if the drop rate is 50% and I have 10 fangs, 10 horns and 2 lotuses making a total of 22 resources, will I drop 5 fangs, 5 horns and 1 lotus or will I drop 11 random resources?
Okeydoke wrote: » It was 50%/25% noncombatant/combatant loot drop in Alpha 1 OP. That was just how it was in Alpha 1, not neccessarily indicative of how it will be in final form. It all has to be tested. But yeah the numbers have to give incentive for people to flag up and defend themselves. The 25% in 50/25 definitely does. The 10% in 20/10, probably won't. But who knows, all will be tested.
xMrWoolf wrote: » nice in A1 were there any rare mats that lets say if you found it and ahrvested it only gave you 1x of it? in situations where its little to no resources did it just drop the 1 item?