beretta7 wrote: » Hasil wrote: » I always expected hybrid combat to simply mean action for many things but tab targeting for things where action doesn't work well. The toggle back and forth system, as I and others have said elsewhere, doesn't really make sense. One mode (probably tab) will be superior and people will just use that or be at a disadvantage. It could be that the tech just won't allow for 250v250 fights with action combat working. But if that's the case they should not have gotten up MANY MANY peoples' hopes that there might be legit action combat in AOC. I also think that maybe tech limitations will not prevent a working action combat system. Judging from A1 the performance even this early, before conversion to the new engine, was good enough to allow for action combat to work well. Honestly blows my mind this game refuses to move onto action combat?? IMO he better have a heck of an excuse to be stuck in the year 2000. All you players acting like it's a no brainer that tab target should be used...there are plenty of 20 year old MMORPG's that still have that system that you can go back and play. Let's take this supposed breakthrough game into the next gen please.
Hasil wrote: » I always expected hybrid combat to simply mean action for many things but tab targeting for things where action doesn't work well. The toggle back and forth system, as I and others have said elsewhere, doesn't really make sense. One mode (probably tab) will be superior and people will just use that or be at a disadvantage. It could be that the tech just won't allow for 250v250 fights with action combat working. But if that's the case they should not have gotten up MANY MANY peoples' hopes that there might be legit action combat in AOC. I also think that maybe tech limitations will not prevent a working action combat system. Judging from A1 the performance even this early, before conversion to the new engine, was good enough to allow for action combat to work well.
Temkkey wrote: » Balrog21 wrote: » If you want that play style, you're more than welcome to go play that glorified Street Fighter game called BDO. If you want tab targeting you more than welcome to go play WoW.... What kind of comment is that? Why even visit this forum if thats what you have to say
Balrog21 wrote: » If you want that play style, you're more than welcome to go play that glorified Street Fighter game called BDO.
Neurath wrote: » Accuracy stat with active dodge and active block is redundant. I would also state that accuracy stat in action combat is also irrelevant but I don't think Ashes will have true action combat so the point is mute. Same applies to evasion stat but evasion to a lesser degree because of the lean towards tab. If evasion and accuracy stats are meant to be prevalent then active dodge becomes rather pointless. But then, the soft target made active dodge rather pointless. Difficult to tell when we haven't seen pvp for a while.
Deepwood wrote: » I've played a lot of MMORPGs out there and always took a ranged class. My personal experience is, that action based aiming does not work properly in this Genre. Especially if you have mass PvP battles or Raids, sometimes including massiv visual effects from other player's skills. Hitting the right target is then pure luck. And when you also have lags, all hope is lost. For me the challenge of a MMORPG is more on a strategic layer. Chosing the right target and using the right skill and so on. That's only working with Tab targeting. As others wrote. I don't want to play a bad FPS.
Neurath wrote: » I'm not convinced anyone can just add evasion and be at over 50% evasion stat. To my knowledge only rogues and evasion tanks can stack evasion. I think any evasion less than 50% is an utter waste. Furthermore, accuracy is also a wasted stat. I still don't believe you can max out Magic and physical damage in a hybrid build and that was without accuracy and evasion being factored in.
kanersen wrote: » They have always said that the combat was going to be hybrid. I am not sure why this is such a huge surprise to people. I'm more concerned on the combat feeling good then what type of combat it is. That will be much more important.
CROW3 wrote: » kanersen wrote: » They have always said that the combat was going to be hybrid. I am not sure why this is such a huge surprise to people. I'm more concerned on the combat feeling good then what type of combat it is. That will be much more important. It’s just folks new to the project. This is par for the course each time a big reveal happens. New folks with their own expectations without a lot (or any) knowledge that about the game. It’s all good for the game’s growing audience.
Mag7spy wrote: » Neurath wrote: » I'm not convinced anyone can just add evasion and be at over 50% evasion stat. To my knowledge only rogues and evasion tanks can stack evasion. I think any evasion less than 50% is an utter waste. Furthermore, accuracy is also a wasted stat. I still don't believe you can max out Magic and physical damage in a hybrid build and that was without accuracy and evasion being factored in. https://www.youtube.com/watch?v=X6BMbKLUqSA
kanersen wrote: » CROW3 wrote: » kanersen wrote: » They have always said that the combat was going to be hybrid. I am not sure why this is such a huge surprise to people. I'm more concerned on the combat feeling good then what type of combat it is. That will be much more important. It’s just folks new to the project. This is par for the course each time a big reveal happens. New folks with their own expectations without a lot (or any) knowledge that about the game. It’s all good for the game’s growing audience. You are right. More new eyes on the game is definitely a good thing. I just hope people realize that you can have a good experience in the combat system regardless of what type of combat it is, as long as the system itself is done well. Personally I hope for seamless transitions from one combat type to another where I have the freedom to attack multiple enemies going from tab targeting to action combat seamlessly.
kanersen wrote: » Personally I hope for seamless transitions from one combat type to another where I have the freedom to attack multiple enemies going from tab targeting to action combat. Treat the action combat how a mouseover macro would work in WOW when highlighting other targets while you have your main target selected except you would have to aim your reticle instead of moving your cursor over your enemy.
Neurath wrote: » Mag7spy wrote: » Neurath wrote: » I'm not convinced anyone can just add evasion and be at over 50% evasion stat. To my knowledge only rogues and evasion tanks can stack evasion. I think any evasion less than 50% is an utter waste. Furthermore, accuracy is also a wasted stat. I still don't believe you can max out Magic and physical damage in a hybrid build and that was without accuracy and evasion being factored in. https://www.youtube.com/watch?v=X6BMbKLUqSA Not sure why you show BDO. I referred to ashes of creation theory crafting.
Neurath wrote: » kanersen wrote: » Personally I hope for seamless transitions from one combat type to another where I have the freedom to attack multiple enemies going from tab targeting to action combat. Treat the action combat how a mouseover macro would work in WOW when highlighting other targets while you have your main target selected except you would have to aim your reticle instead of moving your cursor over your enemy. We used to be able to stay in action mode and still switch tab target. Not sure if that function has been removed. There literally was no need to be out of action mode except if you didn't like the camera angles.