Mag7spy wrote: » Post are there it doesn't matter how much you try to deny it lmao. I find its funny you are trying to attempt to back track now.
Trackers don't add to anything unless yo mean talking about making the game easier and requiring less communication.
as far as I'm concerned that is a issue with older games and their lack of technology to add more difficulty.
Noaani wrote: » Mag7spy wrote: » Post are there it doesn't matter how much you try to deny it lmao. I find its funny you are trying to attempt to back track now. I mean, if they are there, just quote them. It would take less time and effort than you have already spent replying to me asking you to quote them. Trackers don't add to anything unless yo mean talking about making the game easier and requiring less communication. Again, trackers do not result in less communication being needed. While an argument can be made that they make the game easier, they only do this if a developer doesn't take them in to account (directly or indirectly) when developing content for the game. as far as I'm concerned that is a issue with older games and their lack of technology to add more difficulty. Those "old games" you talk about were able to create content so difficult that even with trackers, players couldn't kill it for a full year, and needed a level cap increase. Kids these days would cry at the difficulty of much of the content of those "old games" that you are deriding here, the same "old games" that were being referred to when Steven said "Make MMO's Great Again". Again, you are just showing your ignorance of all things MMO here - again. You have a bias towards action combat that is borne out of your preference for fighting games, and have no understanding of the depth capable with a tab target system.
Mag7spy wrote: » Naa I'm not looking through a ton of post to find them, ill just remember how many crappy takes you have.
Noaani wrote: » Sapiverenus wrote: » You refuse to engage with a question that would reveal your general opinion on the matter. No, your question is in relation to combat feedback in general, not to a combat tracker. They are different matters entirely.
Sapiverenus wrote: » You refuse to engage with a question that would reveal your general opinion on the matter.
Again, you are just showing your ignorance of all things MMO here - again. You have a bias towards action combat that is borne out of your preference for fighting games, and have no understanding of the depth capable with a tab target system.
my assumption is that you have never actually played an MMO, based on your apparent knowledge of them
Aerlana wrote: » Then, what happens is a member refuses because, as some people said on this topic, they dislike this tool ? "Don't go in guild who wish to perform in high end if you don't want the use of tracker" yes... but if all people in the guild have the same mindset about this topic, there is no problem about the "bad" use people doing it.
farewell wrote: » Well the reality is that if someone wants to improve they have to put themselves in a situation that allows it. Using any and all tools available definitely helps. If they want to stagnate that is their choice and unfortunately that does sometimes impact more than just themselves, which in this case would be however many people are doing dungeons/raids etc. They can be excluded which in all honestly if someone was having a problem in their role and not willing to improve based on feedback or such then I would remove them. It's about the many not that one person. But this is best case and is not always used this way due to every person being different.
Mag7spy wrote: » Depth is only added onto more when you include more action combat and you have all the stat and skill traits of tab because that doesn't go away.
Sapiverenus wrote: » Noaani wrote: » Sapiverenus wrote: » You refuse to engage with a question that would reveal your general opinion on the matter. No, your question is in relation to combat feedback in general, not to a combat tracker. They are different matters entirely. Combat feedback in general isn't relevant even though it determines the relevancy, possibility, and impact of combat trackers? As well as the enjoyment of a game? It's not the right place for it, in a free forum and 180 page thread?
Noaani wrote: » Mag7spy wrote: » Depth is only added onto more when you include more action combat and you have all the stat and skill traits of tab because that doesn't go away. This right here is one of those comments that leaves anyone reading thinking you have never played an MMO. I mean, anyone that has played WoW over time and seen the games combat gain and lose massive amounts of depth at various times would just sit there shaking their head at this comment.
Noaani wrote: » Sapiverenus wrote: » Noaani wrote: » Sapiverenus wrote: » You refuse to engage with a question that would reveal your general opinion on the matter. No, your question is in relation to combat feedback in general, not to a combat tracker. They are different matters entirely. Combat feedback in general isn't relevant even though it determines the relevancy, possibility, and impact of combat trackers? As well as the enjoyment of a game? It's not the right place for it, in a free forum and 180 page thread? Combat feedback that players get - as in, that is designed for players to easily understand during combat - is not the same thing nor does it serve the same purpose as a combat tracker. Combat feedback is usually only a subset of the data a combat tracker uses, because players simply cant absorb enough data fast enough for developers to present all of it to players. This is indeed a free forum, and you are free to post what ever you want where ever you want it, within reason. You are also free to not post anything you dont want to post. The thing is, so am I. As I have said, *I* am not answering that question in this thread. Is that a problem?
Sapiverenus wrote: » The problem is that you insist players shouldn't have to overcome obstacles to information acquisition in-game because you want WoW raids and omniscience.
StevenSharif wrote: » This discussion was created from comments split from: DPS Meter Megathread. I’ve instructed the mods to focus any dps meter threads into a single mega thread to help focus and centralize the discussion 👍
Noaani wrote: » Sapiverenus wrote: » The problem is that you insist players shouldn't have to overcome obstacles to information acquisition in-game because you want WoW raids and omniscience. So, anyone that has spent any time on these forums would know that I consider WoW to be the single worst thing to happen to the MMO genre ever. It is a blight, not something to be copied. As to your comment that I insist players shouldn't have to overcome obstacles to gain information - I never said that. Before I go further, explain to me exactly how a guild is able to get detailed information about an encounter without a combat tracker. The rest of.my response to the a ove post is awaiting your answer to this question.
Sapiverenus wrote: » Answer the questions.
Noaani wrote: » This is how discussion works.
Noaani wrote: » I'll ask it again - other than a combat tracker, how are players expected to obtain detailed data about an encounter.
Sapiverenus wrote: » All I've strung together is a somewhat cohesive design choice that may feature in an MMORPG, that would fit in Ashes of Creation while shitting on many problems the genre, game, and players would otherwise face. Of course, it would also be more immersive and open up gameplay opportunities. Do you think it's good as part of the genre or not. Do you think it's good as part of the game's direction or not."
Sapiverenus wrote: » If this feedback is difficult to reduce to numerical formulas and trackers can't be used due to both the difficulty of reducing the game in such a way, machine recognition hostilities, limited client information, and the variability to "mobs", the player will have to focus on alternatives to overcoming challenges
Noaani wrote: » Vaknar wrote: » George_Black wrote: » As long as there is a turnoff option Ill be happy. So, you mean to say you like a minimalistic UI, correct? IMO, literally every UI element in the game should have the ability to be turned off, turned on, or have appropriate contexts to automatically turn on, as well as the option to alter the opacity based on contexts. An example would be hot bars. I want the ability to turn each of them off or on individually, but with all of them turning on if I am in combat. I want my buffs window to show when I have a new buff applied, or when an existing buff is about to expire, but also the ability to mouse over where that window is to show it for as long as it is mouse over. I want the ability to turn off character portraits in the group window, leaving only names, health and mana of group members showing. If I am not a tank or healer, I dont even need that information and so would want the ability to have the whole group widen translucent unless mouse over (or a group member leaves or joins, I guess). I should also have the ability to set a condition where right clicking on a character in the group window casts a specific spell on them (a buff, heal, what ever I decide). Basically, there is no customization that players or developers could think of that shouldnt be implemented, there just needs to be options to both save a full UI setring, and the ability to reset everything back to default.
Vaknar wrote: » George_Black wrote: » As long as there is a turnoff option Ill be happy. So, you mean to say you like a minimalistic UI, correct?
George_Black wrote: » As long as there is a turnoff option Ill be happy.
Sapiverenus wrote: » But numbers are dumb and not fun.