Sapiverenus wrote: » Noaani So do you want combat feedback part of the HUDless game, integrated into the mechanics and basic visual and audio feedback of the game. . . or not?
Sapiverenus wrote: » So do you want the HUDless game to have deep combat feedback, integrated into the mechanics and natural audio-visual feedback or not?
Strevi wrote: » Azherae wrote: » Strevi wrote: » Anyway, until AoC comes out we will see other attempts too, like the Throne and Liberty mmo. Maybe they have new ideas about this. Or maybe they delayed the release because they follow this thread and we found no solution yet Why would Throne and Liberty bother to make Trackers unavailable though? For a game to do this, they would have to think it matters for some reason. Since that's not actually an obvious conclusion to everyone (particularly not Korean MMO creators), they might just... not care at all about parser/tracker options. These rooms would also solve the problem when owning intelligent androids sometime in 100 years will be a common thing... until genetically modified players will be created.
Azherae wrote: » Strevi wrote: » Anyway, until AoC comes out we will see other attempts too, like the Throne and Liberty mmo. Maybe they have new ideas about this. Or maybe they delayed the release because they follow this thread and we found no solution yet Why would Throne and Liberty bother to make Trackers unavailable though? For a game to do this, they would have to think it matters for some reason. Since that's not actually an obvious conclusion to everyone (particularly not Korean MMO creators), they might just... not care at all about parser/tracker options.
Strevi wrote: » Anyway, until AoC comes out we will see other attempts too, like the Throne and Liberty mmo. Maybe they have new ideas about this. Or maybe they delayed the release because they follow this thread and we found no solution yet
Sapiverenus wrote: » You word and define things in your own introverted robotic way referring to your own thoughts and perceptions only. Yes or no.
Sapiverenus wrote: » Noaani wrote: » Sapiverenus wrote: » You word and define things in your own introverted robotic way referring to your own thoughts and perceptions only. Yes or no. Wait. You ask my opinion on something, and then complain that my answer is referring to my own thoughts and perceptions? Dude, that's what an opinion IS. Which part of "every player should be able to decide that for them self" Are you having trouble understanding? Your answer is a non-answer. I am asking your opinion about something specific and you're talking about your lack of opinion in general.
Noaani wrote: » Sapiverenus wrote: » You word and define things in your own introverted robotic way referring to your own thoughts and perceptions only. Yes or no. Wait. You ask my opinion on something, and then complain that my answer is referring to my own thoughts and perceptions? Dude, that's what an opinion IS. Which part of "every player should be able to decide that for them self" Are you having trouble understanding?
Sapiverenus wrote: » @Noaani You are lost. Every acquiescence, every appeasement of yours never address the qualitative question I've asked you. So do you want the HUDless game to have deep combat feedback, integrated into the mechanics and natural audio-visual feedback or not? Are you OK with this even if it confers an advantage OVER those using a tracker?
Sapiverenus wrote: » Do you want the parts of the game that are not the HUD to offer deep combat feedback, generally meaning more visual-audio feedback? Mechanics that do what they do and not something else? The way things are on-screen and in your ears being closely representative of reality? No arbitrary, gimmicky, arcade stuff that throws doubt on reality? No 1 HP individual doing their Ultimate Ability, Blade Dance teleporting around dealing damage to up to 5 targets with 5 instances of damage or whatever? Grounded Power?
Are you okay with limited information being part of this 'grounded power', letting some characters excel in information gathering and others struggle, all for the sake of Class Fantasy, Distribution of Power, Distinct Advantages and Disadvantages, giving Unique Merit, allowing for an MMO with higher Organization arising naturally from differences between individuals and the unique ways they can help one another? Necessitating organization to confront Greater Power born out of the Constraints of individuals and Unique Synergies of Cooperation? Constraints that naturally lend themself to higher orders of gameplay, of organization, of skill?
Sapiverenus wrote: » After you answer the rest of it,
Sapiverenus wrote: » Noaani So if tracking is useless in an MMO you won't play it? If tracking is not available you won't play it either?
Sapiverenus wrote: » Noaani Would you play a game like SCUM if time to kill was higher? If you could take 2, 3, 4, 5 headshots? 15 small arms headshots? Would you play it if the game were Ashes of Creation themed? Would that be a good game to you? Is the character progression of SCUM bad or good in your opinion? who am I talking to here