Sapiverenus wrote: » @Hamsammach lol Guild Wars 2 starter bosses weren't difficult but when the majority of the game is going to be at a lame boring pace I'd rather start with whacking boars with a stick and maybe get used to dodging by having the boars be rather lethal and regen be dogshit. Making the character 'epic' day 1 is kind of bad for getting into an MMO with tens of thousands of other players told they're also "so epic bro".
Hamsammach wrote: » I wouldn't go so far as to say i want to start off getting wrecked by everything, but i get your point. The easy to learn, hard to master concept works find in things like moba's where the challenge is proportional to the enemies you face, and can be further enhanced by matchmaking. But i think it's a shame that mmorpg's took up that stance as well, when a large portion of the game is spent early/mid game and pve being your primary source of content leveling up, i think it's better for a games longevity for there to be some challenge be added to the leveling process because most people have better things to do with their time then sit through endless cutscenes and scurry about collecting meaningless items for npcs that don't matter. The game should be fun to play in all areas, and feeling like a champion for even getting to endgame should be prioritized over getting to endgame in the first place.