Hasil wrote: » New World continues to have significant problems managing their server populations, resulting in frustration as friends are unable to play together, queues persist, and/or servers die with populations that are too small.
Hasil wrote: » Please think long and hard about how to properly manage server populations. This is especially important in AOC, where migrating to a different server has significant implications because the world is greatly shaped by player actions and each world will be very different.
Strevi wrote: » They should add legendary items only 3 months after launch. Then hypers who rush through the game will hesitate and join later
Liniker wrote: » they are going for server queues over opening more servers, that is 100% the right call.
Liniker wrote: » I will happily take +5 hour queues at launch.
mcnasty wrote: » My only request for the 5 hour queue times is to have mobile visibility to your place in queue and ETA. Allow player to set a ETA text message time (e.g., text when ETA reaches 15 minutes). Basically, I want to go get things done IRL during the 5 hour wait.
tautau wrote: » Perhaps the date that you signed up for these AoC boards should set your place in the queue? So, someone who has been on here for three years goes ahead of someone who signed up one year ago, and someone who signs up now goes in front of a player who just registers at launch?
Hasil wrote: » New World continues to have significant problems managing their server populations, resulting in frustration as friends are unable to play together, queues persist, and/or servers die with populations that are too small. Please think long and hard about how to properly manage server populations. This is especially important in AOC, where migrating to a different server has significant implications because the world is greatly shaped by player actions and each world will be very different.
Karthos wrote: » lets be honest, you have FOMO hard and you want to be on the "popular" server where all the "big players are".
Karthos wrote: » I know you want to "play with friends", but lets be honest, you have FOMO hard and you want to be on the "popular" server where all the "big players are". This tired excuse of "playing with my friends" would be more believable if players went into the lower pop servers with their friends so they actually COULD play. But your friends are on the popular server and they won't leave? Well, sounds like they don't want to play with you that much, why sacrifice your own playtime for someone whose made 0 effort to play with you?
mcnasty wrote: » Karthos wrote: » lets be honest, you have FOMO hard and you want to be on the "popular" server where all the "big players are". Perhaps this is the case for some people, but this does not describe why I choose the "popular" server. I will choose a heavily populated server at launch, even if it means long queues. Reason? I don't want to land on an anemic server that dies a slow death and ends up getting merged in 3 months. So yeah, I'm choosing a "popular" server, but for damn good reason. This is even more true in Ashes. Steven said that if a "weak" server gets merged with a "strong" server, the people on the strong server sound much more likely to keep their names, land, etc. So choose an unpopular server at launch? No. Regarding that last point, IS really needs to think this through. Given how Steven said they will handle server merges, this is going to be an issue fsho.