Depraved wrote: » Noaani wrote: » Depraved wrote: » the project is funded to completion, assuming the finish when they have planned to finish. what if the project extends an extra year or 2 or even a month? the packages can cover that cost Steven has that covered. no, he doesnt. he doesnt have unlimited money.
Noaani wrote: » Depraved wrote: » the project is funded to completion, assuming the finish when they have planned to finish. what if the project extends an extra year or 2 or even a month? the packages can cover that cost Steven has that covered.
Depraved wrote: » the project is funded to completion, assuming the finish when they have planned to finish. what if the project extends an extra year or 2 or even a month? the packages can cover that cost
Noaani wrote: » Depraved wrote: » Noaani wrote: » Depraved wrote: » the project is funded to completion, assuming the finish when they have planned to finish. what if the project extends an extra year or 2 or even a month? the packages can cover that cost Steven has that covered. no, he doesnt. he doesnt have unlimited money. I didnt say he does. You asked what would happen if development of the game goes 2 years longer than expected. I said Steven has that covered. Now, unless you are think that two years of game development time would require unlimited money, I am not at all sure how tou could think that I said Steven had unlimited money. And indeed he did say that the game is funded as long as it doesnt extend for too long. Two years past the planned date isn't too long - and so is within the scope of what he has covered. Now, based on your reply to me, it seems the question you thought you were asking is more along the lines of "what happens of the games development goes so far past what is expected that Steven can not cover for it, what happens?". I didn't offer up an answer to this question, because it is not the question you asked. If you are looking for answers to a specific question, you should probably ask THAT question, esther than a different question - which seems to be what you did here
Liniker wrote: » @cleberto I'm from Brazil as well, I have the largest Brazilian guild for Ashes, and we have over 100 members that paid the 2 minimum wages for the alpha 2 access
Depraved wrote: » 2 years past the planned date is a long time...specially when you are paying 100 people.
cleberto wrote: » Why not think about countries where the currency is totally undervalued, and put a more affordable price for the rest? Sort of seeing where the purchase is being made from and recalculating the value. I'm from Brazil and to buy the package of 375 dollars I would have to pay 2 thousand reais, which is almost 2 minimum wages, it is unfeasible for most people.
Myosotys wrote: » For 375$ we are entitled to have a precise calendar of deadlines without which the packs will not attract many customers.
Noaani wrote: » Myosotys wrote: » For 375$ we are entitled to have a precise calendar of deadlines without which the packs will not attract many customers. No. Saying this tells me you simply shouldnt buy a pack, as you dont actually care about the game. If you care about the game, you will want Intrepid to release each stage when it is ready, and not a moment before. If you care, you wouldn't want Intrepid to be beholden to what essentially amounts to a best guess for each date. That is why these packs are supporter packs, they are there for the people that wish to support Intrepid/Ashes, not just for people that want to get in to the game now. People that just want to play the game can wait until it is ready. You aren't going to be pleased with the alpha state of the game anyway. As to you saying if you pay $375 your feedback should be considered - I will ask you why good feedback from someone that hasn't paid anything should NOT be considered? I've put some money in to Ashes because I want the game to be the best it can be. That means waiting for it to be ready, and it means accepting that us back-seat developers dont know what the fuck we are talking about, and should leave decisions on game design to the people that are literal experts in that specific field. TL;DR... if supporting Intrepid is not your main goal in buying a supporter pack, dont buy a supporter pack. If you are breaking down the contents of said pack to see if it is worth your money, if you are expecting your voice to be louder for buying a pack, or if you are expecting a date as to when you can get in to the game, then your main goal in buying a pack is not to support Intrepid, and you probably shouldnt then consider buying a supporter pack.
Myosotys wrote: » There are fans and there are clients. A game cannot get founded only by fans. It needs also clients.
Noaani wrote: » As to you saying if you pay $375 your feedback should be considered - I will ask you why good feedback from someone that hasn't paid anything should NOT be considered?
Noaani wrote: » Clients come when there is a product for them.
Myosotys wrote: » I have the impression that you are evolving in a parallel reality. A reality in which one you can say all and its opposite.
According to you people who don't buy pack should send feedbacks without any possibility to test the game. It makes no sense.
Noaani wrote: » Myosotys wrote: » I have the impression that you are evolving in a parallel reality. A reality in which one you can say all and its opposite. Sick burn my bro. According to you people who don't buy pack should send feedbacks without any possibility to test the game. It makes no sense. I'm not sure what to tell you, Intrepid are actively soliciting feedback from people that haven't played the game. Look at the stickied threads at the top of this section of the forums, and you'll see. As to your comment that I am now denying the fact that a sale makes the buyer a customer - well, a quick search would tell you that I haven't used that word in this thread prior to this post - so obviously that isnt something I have said. Please refrain from restating others statements and presenting them as if your restatement of them is the statement that was made. What I said was that fans are the clients come later. In order to be a client (note; client, not customer, learn to read), one needs to be using the product or service of a other. Just buying it doesnt make you a client - using it does. Now, unless you are using a product developer by Intrepid, you are not currently a client of theirs. You may be a customer, but not a client. This is why restating others statements is bad form. I'm sure (quite sure, in fact) that you thought client and customer were the same thing. They are not.
Noaani wrote: » Rhorden wrote: » What you are saying is the skins are the billable items going out. This is factually incorrect because Steven has stated this game is already funded to completion, no need for anyone to purchase anything. Steven is no stranger to business which means these packages were considered ahead of time and factored into the overall cost and covered by the investment capitol he had set aside for this project. This means the money from those skins was never designated to fund anything. He has also said the current packs are there purely for people that wish to support the game, and suggested to people to not buy them unless support is their main motivator. As pointed out in the above post, the character skins created for pre-order packs are being used in the game, and so are a part of regular development. I'm curious, in all of your businesses that you have run, have you ever spun up a new business unit?
Rhorden wrote: » What you are saying is the skins are the billable items going out. This is factually incorrect because Steven has stated this game is already funded to completion, no need for anyone to purchase anything. Steven is no stranger to business which means these packages were considered ahead of time and factored into the overall cost and covered by the investment capitol he had set aside for this project. This means the money from those skins was never designated to fund anything.
Rhorden wrote: » Noaani wrote: » Rhorden wrote: » What you are saying is the skins are the billable items going out. This is factually incorrect because Steven has stated this game is already funded to completion, no need for anyone to purchase anything. Steven is no stranger to business which means these packages were considered ahead of time and factored into the overall cost and covered by the investment capitol he had set aside for this project. This means the money from those skins was never designated to fund anything. He has also said the current packs are there purely for people that wish to support the game, and suggested to people to not buy them unless support is their main motivator. As pointed out in the above post, the character skins created for pre-order packs are being used in the game, and so are a part of regular development. I'm curious, in all of your businesses that you have run, have you ever spun up a new business unit? Not sure where you are going with that question but, I have run shops, delivery, CS, project manager, set up new branches in new locations, organized the processes in which everyone interacted, and in 2 places I was the GM. Not sure what you meant by unit. Can you clarify that? Was this tying into this convo somehow? You didn't answer my previous question, "Could you provide your background in game development so that I can better understand your authority in making that statement."