Strevi wrote: » I prefer only Rogues to have this skill. Because I want to make alts and it feels better for me if there is a big difference between them. The more more unique and special each class is, the better.
TheDarkSorcerer wrote: » In my opinion, being able to be seen at all times is immersion breaking. You should be able to hide if needed using any class.
Vyril wrote: » Hard pass on full invisible stealth. In open world PvP the defender on a gank is already at a severe disadvantage because the attacker can be the first to engage. Now give the PK the perfect lineup and you will likely stand little to no chance. TheDarkSorcerer wrote: » In my opinion, being able to be seen at all times is immersion breaking. You should be able to hide if needed using any class. Immersion breaking? Last I knew you could see solid objects in the world, albeit a magical spell as the exception. I honestly think it's immersion breaking to think people can stand directly in front of you and not see them.
Settite wrote: » Personally I don't think believe there would be an issue in game to have full stealth since Steven has already stated there would be ways to detect stealthed players. "There will also be utility skills that will reveal stealthed players, such as on the Ranger archetype.[4][5][6]" However, to my knowledge based on the wiki, we won't have full stealth which is ok aswell. I spent alot on my time in cyrodill within eso as a nightblade. You had to b mindful of those who you attacked since there were many ways to reveal a stealthed individual like: *detection potion *caltrops *Ability called evil hunter *Ability called magelight *etc All classes had some way to deal with it and if you weren't someone built for stealth then chances are you'd be spotted by someone just casually riding pass you on the rode. Having full stealth also helped you to not just get ganked by a group of players passing through the zone as long as you stealthed up quick enough. Aside note, it'd definitely help rogues out alot in order to disengage when a fight looks hairy. If there is a permanent shimmer or something wherever the player is, I don't think it'll b hard to stay on then if your on action camera, and if being hit while stealthed rips you from stealth then use large aoe in that area and now they are unstealthed and probably dead if they are going the traditional route and making rogue squishy and burst damage heavy. All in all, I don't think it would be an issue to have in game but if it isn't, you wouldn't hear any complaints from me.
TheDarkSorcerer wrote: » Settite wrote: » Personally I don't think believe there would be an issue in game to have full stealth since Steven has already stated there would be ways to detect stealthed players. "There will also be utility skills that will reveal stealthed players, such as on the Ranger archetype.[4][5][6]" However, to my knowledge based on the wiki, we won't have full stealth which is ok aswell. I spent alot on my time in cyrodill within eso as a nightblade. You had to b mindful of those who you attacked since there were many ways to reveal a stealthed individual like: *detection potion *caltrops *Ability called evil hunter *Ability called magelight *etc All classes had some way to deal with it and if you weren't someone built for stealth then chances are you'd be spotted by someone just casually riding pass you on the rode. Having full stealth also helped you to not just get ganked by a group of players passing through the zone as long as you stealthed up quick enough. Aside note, it'd definitely help rogues out alot in order to disengage when a fight looks hairy. If there is a permanent shimmer or something wherever the player is, I don't think it'll b hard to stay on then if your on action camera, and if being hit while stealthed rips you from stealth then use large aoe in that area and now they are unstealthed and probably dead if they are going the traditional route and making rogue squishy and burst damage heavy. All in all, I don't think it would be an issue to have in game but if it isn't, you wouldn't hear any complaints from me. Cyrodiil has been my home for YEARS. As a mag sorc that is currently the weakest class in the game, sometimes i end up being chased by zergs. And if my mag runs out, I need to hide. So i try to get away as far as possible and then go into stealth and hide behind some rock.
Rhorden wrote: » Rogues not having full stealth would be a waste of a class mechanic. Spotting something that isn't fully invisible is surprisingly easy. Apex Legends character Mirage use to take on a very see through predator look. In that high speed, fast turning, light flashing game, Mirage was not hard to spot at all. It was so easy that not long into the game character selection numbers for Mirage had dropped dramatically because it brought nothing to the table. It's ultimate ability, invisibility while popping a bunch of visible clones, was literally useless. Even with the clone distraction spotting Mirage was fairly simple. They made a lot of changes but the main one that made that character viable was full invisibility. There's another game called Predator based on the movie. The only time it's invisibility was effective was at range and not moving. Once the Predator moved seeing it and landing shots was not difficult at all. Up close, even when not moving, the Predator was quickly spotted and downed. AoC wants to use the predator look instead of full invisibility? That's a lot of dead rogues. Players will see the rogue, do an aoe, or free fire, attack to pop the stealth and down goes hollywood.
CROW3 wrote: » This is one of those threads where the only satisfying answer is that we'll need to test the stealth capability. We just won't know until we experience it. Then we can provide feedback.