Taleof2Cities wrote: » It's not surprising that everyone has their own personal definition of "Pay-To-Win". Here's a google search for the basic definition of the term ... so everyone is using the right context going forward:Pay-to-win, abbreviated as P2W, describes an aspect of a game where players are allowed to get an advantage with real-world currency to purchase in-game items. Pay-to-win games usually offer better weapons, armor, character abilities, or in-game currency to players as microtransactions. Freeholds are not something that advance your character's abilities, weapons, armor, or in-game currency.
Taleof2Cities wrote: » Freeholds are not something that advance your character's abilities, weapons, armor, or in-game currency. Which also explains why the first few replies in your thread were sarcastic.
SongRune wrote: » Taleof2Cities wrote: » It's not surprising that everyone has their own personal definition of "Pay-To-Win". Here's a google search for the basic definition of the term ... so everyone is using the right context going forward:Pay-to-win, abbreviated as P2W, describes an aspect of a game where players are allowed to get an advantage with real-world currency to purchase in-game items. Pay-to-win games usually offer better weapons, armor, character abilities, or in-game currency to players as microtransactions. Freeholds are not something that advance your character's abilities, weapons, armor, or in-game currency. Additional freeholds are likely to grant additional in-game currency by giving you access to more money-making activities and 'tools' than you can fit in a single freehold. Many people rightfully consider things that multiply economic power, such as "faster crafting" or "more farm spaces" as pay to win. A reasonable argument can be made for also including increased economic adaptability due to the additional opportunities for profit that are available if you are able to nimbly react to economic shifts.
Craiken wrote: » This could be an issue, but it depends on a lot of factors that we can't analyze yet. I hope they'll keep it in mind during testing. Edit: Would it be terrible to allow alts to have their own freeholds and housing? That could just solve the potential problem right away.
Craiken wrote: » Edit: Would it be terrible to allow alts to have their own freeholds and housing? That could just solve the potential problem right away.
NiKr wrote: » Craiken wrote: » Edit: Would it be terrible to allow alts to have their own freeholds and housing? That could just solve the potential problem right away. And create another problem. That is, potentially increasing the amount of housing by 8+ times. The world already had to be increased to accommodate 10k citizens. If alts could get separate housing and freeholds the game would have to support around 80k freeholds (or more if we'll have more than 8 char slots).
NiKr wrote: » If alts could get separate housing and freeholds the game would have to support around 80k freeholds (or more if we'll have more than 8 char slots).
worddog wrote: » pyreal wrote: » Play to Win, right? I think that's the direction they are going. There isn't a system in the game that pays you $15 a month so you can get another account to bypass the property restrictions.
pyreal wrote: » Play to Win, right? I think that's the direction they are going.
unknownsystemerror wrote: » worddog wrote: » pyreal wrote: » Play to Win, right? I think that's the direction they are going. There isn't a system in the game that pays you $15 a month so you can get another account to bypass the property restrictions. The referral system can indeed pay you money to be used for your sub. So there is indeed a system to get another account for "free"
Craiken wrote: » If it makes sense for a single player to have multiple alts with freeholds, then it will also make sense for someone to pay for multiple accounts to acquire freeholds that way. My opinion is that they should either: A ) Make it infeasible for a single player to acquire or maintain multiple freeholds, thus reducing the incentive to advance in the game via the purchase of multiple accounts. OR B ) Allow players to acquire freeholds using alts on their account.
NiKr wrote: » Craiken wrote: » If it makes sense for a single player to have multiple alts with freeholds, then it will also make sense for someone to pay for multiple accounts to acquire freeholds that way. My opinion is that they should either: A ) Make it infeasible for a single player to acquire or maintain multiple freeholds, thus reducing the incentive to advance in the game via the purchase of multiple accounts. OR B ) Allow players to acquire freeholds using alts on their account. It's not about solo players though. Freeholds will already be a mechanic for people in guilds or groups because there's a limited amount of freeholds you can get and they'll be going up in prices with each new purchase. If alts are allowed to have freeholds, rich guilds will just pump money into alts and get all the freeholds they can (which will always be more than solos can get). With 1-per-account this action is at least limited by money. Obviously anyone who wants to do it and has the money for it will do it, but there'll still be some non-game-related limitations.
worddog wrote: » Wouldn't guilds acquire all the freeholds anyway? Like whatever guild controls the node probably controls everything inside that node too right?
NiKr wrote: » worddog wrote: » Wouldn't guilds acquire all the freeholds anyway? Like whatever guild controls the node probably controls everything inside that node too right? Depending on the size of the node and the guild, yes. But again, there's a difference between a 100-member guilds having 100 freeholds and that same 100-member guild having upwards of 800 freeholds. Intrepid would have to either account for that possibility (which I already mentioned) or they'd have a shitton of homeless solo players on their hands. Also, freeholds are meant to be a part of your citizenship and you're meant to have only one citizenship per account. So this would have to get changed too if alts could have their own freeholds. And then you have even more balancing problems.
worddog wrote: » Oh I didn't know that about citizenship. Does that mean alts share citizenship? I kind of assumed alts shared the freehold, but could have their own homes.
NiKr wrote: » worddog wrote: » Oh I didn't know that about citizenship. Does that mean alts share citizenship? I kind of assumed alts shared the freehold, but could have their own homes. I was just double-checking that and the phrasing of the only quote on this issue is real weird for me so I don't really know. It sounds like your alts are homeless if your main has a citizenship, but then your alts are supposedly able to use the freehold so I'd assume the citizenship applies to them too. I hope the citizenship applies to the whole account and not just to one char.