Ideas for crafting professions
It would be so cool if engineers could craft some kind of bombs that incapacitate enemy player, imagine having CC of 3sec that breaks off damage, it would be cool if we had some kind of utility for PvP especially from engineer profession. Imagine placing some kind of machine that fights for you, not big dmg, but slightly of an impact, imagine spending time for crafting just to use them in battles and open world PvP, of course those items would spend as potions, that's what I mean.
Also I kind of would like to see bandages, I don't know if you have plans for that, but what if you created first aid profession and what if we could create bandages somehow or from humanoid cloth drops, it would be cool if we could farm like 30min daily or before battles, both PvE and PvP, in areas full of human mobs and to gather as many cloth from them as we can. Of course it would be ideal if you created hardcore like game where you have to spend at least 30min farming before going to raid or siege, because if you created it differently it would suck in my opinion. 30min is cool.
These kind of ideas intrigue me in rpg games, in my opinion game is not rpg unless it has good and meaningful farming to prepare for "bigger" content like raids. One thing why vanilla WoW is the best game of all times for me is that you had to prepare for raids, all consumables and world buffs or flower buffs would increase your power by at least 40 precent, that is reason why that game felt both hardcore and enjoyable because you had that sense as if you are in that virtual world, preparing and building your character like in any other game.
I hope you understand me and see these ideas, yes WoW had them, but it does not mean other games can create those ideas too, I mean WoW takes all kind of stuff from other companies, just look at dragon riding, it is same content as gw2 and it is unique to that game, so yeah... Make game the best possible and don't care for that stuff I would say...