Sathrago wrote: » @Dygz At the end of the day you can choose to never go in those areas. Its the exact same as choosing to not go into a caravan zone. Not to mention, when you decide to play the game you are accepting that you are always at risk of pvp. The only difference with battlegrounds is that players that choose to enter such a place are consenting to flagged pvp before there is a need for retaliation rather than after. If you do not like that, there's not much else to it. This has been clear the entire way through development that pvp is a core aspect of the game. You cannot avoid it entirely. That's just a fact you have to either live with or move on. Steven did not mislead you, lie to you, or stretch anything.
Azherae wrote: » Sathrago wrote: » Dygz wrote: » @Sathrago The Battlegrounds Steven described previously are temporary and opt-in - you manually choose to participate. "Players within that area are going to be cued with a user-interface that says, "Do you want to participate to Attack, Defend or Ignore..." Ignore means you are not auto-flagged. Yes when you enter a battleground zone it notifies you that you will be flagged. This is both the case for a caravan and the open sea. You're problem is that one moves and is temporary while the other persists for a long or permanent duration making you, my god, have to choose to engage with it or not to engage with the areas content. You are entitled to not liking pvp. But acting like you weren't told it would be a thing when I just posted him saying open world battlegrounds from 2017 is just dumb. I don't know about Dygz but to me the reason this is different is because of how it causes/allows OTHER players to behave. A game which has a constant FFA PvP area has both a different 'feel' and a different set of players and player behaviours than one that doesn't. Node Ruins wouldn't change it, but Open Seas does.
Sathrago wrote: » Dygz wrote: » @Sathrago The Battlegrounds Steven described previously are temporary and opt-in - you manually choose to participate. "Players within that area are going to be cued with a user-interface that says, "Do you want to participate to Attack, Defend or Ignore..." Ignore means you are not auto-flagged. Yes when you enter a battleground zone it notifies you that you will be flagged. This is both the case for a caravan and the open sea. You're problem is that one moves and is temporary while the other persists for a long or permanent duration making you, my god, have to choose to engage with it or not to engage with the areas content. You are entitled to not liking pvp. But acting like you weren't told it would be a thing when I just posted him saying open world battlegrounds from 2017 is just dumb.
Dygz wrote: » @Sathrago The Battlegrounds Steven described previously are temporary and opt-in - you manually choose to participate. "Players within that area are going to be cued with a user-interface that says, "Do you want to participate to Attack, Defend or Ignore..." Ignore means you are not auto-flagged.
Sathrago wrote: » Azherae wrote: » Sathrago wrote: » Dygz wrote: » @Sathrago The Battlegrounds Steven described previously are temporary and opt-in - you manually choose to participate. "Players within that area are going to be cued with a user-interface that says, "Do you want to participate to Attack, Defend or Ignore..." Ignore means you are not auto-flagged. Yes when you enter a battleground zone it notifies you that you will be flagged. This is both the case for a caravan and the open sea. You're problem is that one moves and is temporary while the other persists for a long or permanent duration making you, my god, have to choose to engage with it or not to engage with the areas content. You are entitled to not liking pvp. But acting like you weren't told it would be a thing when I just posted him saying open world battlegrounds from 2017 is just dumb. I don't know about Dygz but to me the reason this is different is because of how it causes/allows OTHER players to behave. A game which has a constant FFA PvP area has both a different 'feel' and a different set of players and player behaviours than one that doesn't. Node Ruins wouldn't change it, but Open Seas does. Yes there is a slight difference, a single one . You can be attacked at anytime full force by someone because their are no corruption penalties for killing you outright. The hesitation is removed from the attacking party. People are in that zone understanding that if someone attacks you they mean to kill you (in most cases). This dynamic was always going to be a feature because battlegrounds have always been a feature listed to be in the works. The Open Seas is just a massive, permanent battleground zone.
Depraved wrote: » afaik seas have safe zones near the coast. you are only auto flagged if you sail too far way from it
Dygz wrote: » Caravans are opt-in. You manually choose to participate. The Open Seas are permanent auto-flag. Node Ruins seem to be temporary auto-flag.
Azherae wrote: » Probably a better example would be a sorta 'throwaway, possible gaffe/misspeak' from the AMA. Steven said SOMETHING about 'Exp for PvP'. Now, what does that mean? Does it mean 'Oh, well sure, gotta give people some exp for Caravans at least, to offset their investment in time'. Does it mean "Well ok there's probably some special situation under which PvP grants Exp." Or does it mean "Well we decided it's ok for PvP to grant Exp because if you lose you lose Exp and you can't flag on your Guild or NodeMates, so it'll be fine." Do we then claim 'Exp for Open World PvP' as a 'feature we were always going to have'? Will people be going out to Open Seas to PvP for Exp? That would be among the 'worst interpretations' for some people, and the only thing we'd have to go on is the APPARENT philosophy of the game to tell us 'nah that's not likely'. The APPARENT philosophy of this game to Dygz and myself would definitely not have led to "Rewarding FFA Open Seas PvP", given Steven's answer that Dygz is referencing. That answer is in fact the ONLY reason I wouldn't have thought so, in a game that says 'nope, no Safe Zones'.
Mag7spy wrote: » Personally there are a lot of people on all sides that are silent about things on both fronts. Tons of people also want a pvp game but will never post on a forum.
DarkTides wrote: » With all the forum PVP that goes on from avid anti PvPers, I think you guys would do quite well if that energy was directed at PvP in game.
Azherae wrote: » DarkTides wrote: » With all the forum PVP that goes on from avid anti PvPers, I think you guys would do quite well if that energy was directed at PvP in game. There are avid anti-PvPers on the forum?
Veeshan wrote: » One person here has 6.5k comments and half of them are probaly him crying bout PvP in the game lol pretty much replies to any post that has anything to do with pvp complaining bout it :P
Lineager wrote: » True, actually pvp-players always not active on a forum threads in any game. It always was and, probably, will be.
NiKr wrote: » Lineager wrote: » True, actually pvp-players always not active on a forum threads in any game. It always was and, probably, will be. L2's whole private server scene was held up by the fact that L2 players loved to sit on forums and flame each other, which then translated to the game and back to the forums.