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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Magic inspiration
DarkTides
Member
If the kind imaginative folk could please link or make mention of any videos from movies, or elsewhere, that you believe contain magic spells with great visual effects that could be used in game?
1
Comments
https://youtu.be/IowS8DCuC7E
https://youtu.be/lpqIDQI3Gqw
https://youtu.be/vU576tlish8
I think it's possible to get the grass and trees to blow around, and if the weapons used, such as a staff, would give off a glow when casting a certain spell.
https://youtu.be/ECDKjStq8Eg
https://us.v-cdn.net/6030144/uploads/editor/n7/2kqj1hvppr15.png
https://us.v-cdn.net/6030144/uploads/editor/g2/xz4m4t7vzc8n.png
https://us.v-cdn.net/6030144/uploads/editor/2l/lzjllqqnd0hv.png
MB im a weeb
https://www.youtube.com/watch?v=Gcy0dkTsueY&t=1s
https://www.youtube.com/watch?v=88eVTO9_IHA
https://www.youtube.com/watch?v=opK9pvmE-lM
I personally prefer magic to be more then just damage and things.
Creative spells such as Thaumaturgy, Prestidigitation, Knock etc seem way more fun
Effects don't need to be one to one it is simply inspiration.
And how would they appear in game? Any games or movies that demonstrated these forms of spells, that left an impression? Or its all in the noggen?
Nothing is good about being burned by a fire that never comes close to your character, or just as bad, avoiding an area with flashy FX that are outside of the actual area of effect.
Actually following the athletics of this game anime is a great reference for inspiration.
Now if you are talking about pantheon or mortal online 2 you can say those games wont have really as interesting effects.
No game is going to go over the top when it is a mmorpg, inspiration does not mean copy. It means look at this color set, animation, inspiration of some effect variations, animation, etc.
Yeah... unfortunately did notice a lot of rainbows
So far it has been in the noggen. With that said, that doesn't mean it doesn't have graphics.
Knock is quite simple, it'll open locks and what have you. Doesn't need a graphic persay. The sound effect that makes creatures and such notice you, you can have the little wavey effect that usually goes with sonic type of attacks.
Thaumaturgy, depending on how you use it can create a little gust of wind to turn douse the flame of that torch, similarly, you can target it at the floor to rustle some leafs, twigs, or something else. Causing a distraction.
Prestidigitation, you can use to clean your armour/stuff. Doesn't need flashy graphics. Or you can use it to make foods have a different taste/scent. Could add a graphic for that, if you really wanted to.
But these are just examples of how you don't -have- to make things flashy.
If you got for some sort of explosion effect. You don't have to be Megumin from above. You can just as easily have something less over the top. And you could have it depend on the effect the spell gives. Is it purely damage. Take that into account with the effects, same for pushbacks. Want it to be more like said a flashbang grenade, whiten the screen of those in its area of effect.
If I cast fireball, I want a simple fireball, I don't need to have it explode in thousands of sparkles and embers whilst a Fanfare marches and shoots confetti guns.
I guess?
or..
That looks boring give me anime fireballs lol
https://youtu.be/MQSrEcqg8gA
@ 1min roughly
https://youtu.be/fq5Uhz-JAOQ?t=65
and of course some wizardry
https://www.youtube.com/watch?v=02pr2W7FT-c
Not all of them are over the top tbh some of them are rather simply from those animation ones some are redonculous though however they can have a place too tbh in the game. If the game has "Ultimate spells" like long ass cooldown ones then the overe the top animation can work for those but u dont want to go over the top with the giant spell effects. But quite a few spells in anime are rather unique and not over the top that would work well for AoC
This is true. The attack animation from the anime video I posted earlier is OP but it only activates after a 120-hit combo. So there is nothing wrong with having flashy ults if it's balanced right.
There's nothing wrong with some flashy and OP attacks if it's balanced correctly by how often they can be used or by having certain criteria to activate them.
Classes with a Summoner secondary may grant augmented skills that summon weapons. These summoned weapons are not able to be equipped.[5]
The word "equip" only applies to items. There are currently no plans to include summoning items into a player's inventory or character slots. It may however be possible to change the appearance and damage type/data of a weapon through the use of a spell.[6]
There are summoned weapons that appear as a spell VFX to damage opponents for a period of time.[7] These will not be able to be wielded, since weilding implies an item in a character equipment slot.[8]
https://youtu.be/y899G0TBvbU?t=261
https://youtu.be/7MjrXsEC024?t=70
https://youtu.be/FRcP-mcOHAU?t=23