Summpwner wrote: » I don't understand how this is even a point of discussion...
worddog wrote: » Btw exploiters are literally your best QA team and they do it for free.
Depraved wrote: » WarRath wrote: » This is one of the more absurb comments I have ever heard. Dont punish players for abusing exploits and potentially ruining the game for everyone in else. In the ARMYT we refer to this mentality as BLUE FALCON. If were up to me BLUE FALCON get blanket parties. what is a blanket party? XD
WarRath wrote: » This is one of the more absurb comments I have ever heard. Dont punish players for abusing exploits and potentially ruining the game for everyone in else. In the ARMYT we refer to this mentality as BLUE FALCON. If were up to me BLUE FALCON get blanket parties.
Wandering Mist wrote: » (The following is my own personal opinion, and doesn't reflect the opinions of anyone at Intrepid Studios) To me, this issue comes down to communication. Yes, bugs and exploits do happen, and sadly a lot of times it's unclear if something you've found in the game is an "exploit" or intentional gameplay. This is why communication is important. If the devs know a particular exploit exists, they need to reach out to the community and say "there is a bug with this mechanic, any exploits regarding it will be punished". That way, anyone exploiting the bug has no excuse not to know about the consequences.
Noaani wrote: » Wandering Mist wrote: » (The following is my own personal opinion, and doesn't reflect the opinions of anyone at Intrepid Studios) To me, this issue comes down to communication. Yes, bugs and exploits do happen, and sadly a lot of times it's unclear if something you've found in the game is an "exploit" or intentional gameplay. This is why communication is important. If the devs know a particular exploit exists, they need to reach out to the community and say "there is a bug with this mechanic, any exploits regarding it will be punished". That way, anyone exploiting the bug has no excuse not to know about the consequences. Sometimes this is true, but sometimes exploits are so blatant that no reasonable person could think they were intended. To me, if an action needs to be communicated as being an exploit, people that make use of it after the point of communication should face suspension and loss of progression, but not necessarily a full ban (maybe a full ban, just not necessarily). It is those exploits that are blatant, that no one could think were not exploits that warrant outright bans, imo.
Liniker wrote: » worddog wrote: » Btw exploiters are literally your best QA team and they do it for free. stop with this bullshit.... you opened this thread so you know that the shitty exploiters like yourself have Absolutely NO intention at All to report the exploits and bugs they find you want to abuse bugs and gain advantage without the fear of being banned - and you have the audacity of saying you do QA for free? lmao... I'm glad Steven hates cheaters and exploiters - and you will get your ass banned in Ashes.
akabear wrote: » Exploiters pretty much decimated NW. Do not want to see again! Happy to see those that exploit penalized up to banned! Set the ground rules and expectations up front, and just perhaps there will be less that take advantage
worddog wrote: » Noaani wrote: » Wandering Mist wrote: » (The following is my own personal opinion, and doesn't reflect the opinions of anyone at Intrepid Studios) To me, this issue comes down to communication. Yes, bugs and exploits do happen, and sadly a lot of times it's unclear if something you've found in the game is an "exploit" or intentional gameplay. This is why communication is important. If the devs know a particular exploit exists, they need to reach out to the community and say "there is a bug with this mechanic, any exploits regarding it will be punished". That way, anyone exploiting the bug has no excuse not to know about the consequences. Sometimes this is true, but sometimes exploits are so blatant that no reasonable person could think they were intended. To me, if an action needs to be communicated as being an exploit, people that make use of it after the point of communication should face suspension and loss of progression, but not necessarily a full ban (maybe a full ban, just not necessarily). It is those exploits that are blatant, that no one could think were not exploits that warrant outright bans, imo. The problem is that when exploits exist, there is a period of time without punishment. You feel like you're making a mistake by not using the exploit and everything you do feels like a waste of time until the exploit gets fixed.
worddog wrote: » akabear wrote: » Exploiters pretty much decimated NW. Do not want to see again! Happy to see those that exploit penalized up to banned! Set the ground rules and expectations up front, and just perhaps there will be less that take advantage Do you not realize banning the exploiters didn't fix anything right? The moment those duplication exploits were found, that server's economy died. They never recovered. You need exploiters to figure out all the problems that the developers overlook, and you need them to do it before launch.
SongRune wrote: » worddog wrote: » akabear wrote: » Exploiters pretty much decimated NW. Do not want to see again! Happy to see those that exploit penalized up to banned! Set the ground rules and expectations up front, and just perhaps there will be less that take advantage Do you not realize banning the exploiters didn't fix anything right? The moment those duplication exploits were found, that server's economy died. They never recovered. You need exploiters to figure out all the problems that the developers overlook, and you need them to do it before launch. So wait, you were saying "don't ban exploiters before launch"? There are several types of people in question, differentiated by their reactions to finding an exploit: 1. Realize that something's broken. Try it again to confirm the details, write up a test case and contact support. This person isn't an exploiter. They're not exploiting the system for any form of gain. This is the type of person you describe as "your QA team". They respect the intended game systems. No sensible company ever bans these players. It's not even a question. They don't exploit. If a company is the type to ban these players, you usually don't want to play their game anyway, because it's all down hill from there. (See: New World) This is the most important thing to realize: These are not exploiters. They find an exploit, but they do not exploit it. 2. Find a bug. Realize you can get some benefit from it. Exploit bug for personal gain (with or without reporting it). This is what an "exploiter" is. Someone who exploits a bug. Not someone who finds it, or even tests it to report. Someone who exploits it. This person is not healthy for the game. They should be punished. Whether that's a wipe/penalty, or a ban depends on the philosophy of the developers. This is not a person you want in your game, but it is sometimes a person you tolerate. They are someone who chooses to actively disrespect and break the intended game systems to gain unfair advantage of some form. The usual argument from these players is "everyone is doing it". This is rarely true. It's either just "everyone you notice" (or claim to), or simply means everyone is this type of player and your community is unhealthy in a specific way. Sometimes your game is so fundamentally broken that the community only can be that way, and at that point it's time for server rollbacks or truly severe corrective measures. See: New World. 3. Actively look for bugs. Try to break things and find bug or problems. Then just report them. This person is a very active version of either 1 or 2. In the case of 1, they are practically your perfect alpha tester. They're not always healthy for a game, because sometimes the things they find (or their breaking efforts) may cause instability, but the response to these people is still GENERALLY the same as the response to 1. No sensible company bans these players. These are the ones that get a warning or get politely asked to stop, if the developers think that they're causing a problem. 4. Actively look for bugs. Try to break things and find bug or problems. Try to exploit these flaws for gain. These people get the hardest ban hammer, as fast as possible, in all cases. These are #2, but the TYPE of #2 that you can't even afford to tolerate (and which give you no reason to). No sensible company will ever NOT ban these users. It's not even a question. In short: It's not about "everyone who touches a bug must die". It's about the health of the community and the quality of the game experience, in all cases. Some companies can be a bit over-zealous. Some can be a bit too lax. But that's always the goal: - Get rid of toxic (to the game or the community) players who create a negative environment or experience overall. - Prevent or reduce future harm from these players. You can't know in advance who is going to be a problem player, but once they show you, you can at least prevent them from causing harm in the future. - Send a message to others who are maybe not actively toxic, but would follow them if not discouraged. Banning these players does not reverse the harm they have already caused. It's not supposed to. You HAVE to use other tools or methods for that (server rollbacks, patches, "world edits"), and sometimes you never can. But you still have to ban them to prevent the harm they will cause the next time there's a bug. You can never get to 0, but 1000 exploiters is less harmful than 2000 exploiters, and sending a message that exploiting will not be tolerated discourages the player base as a whole from shifting to a culture of exploiting and counter-balances the "might as well" and "everybody's doing it" mindsets, at least as much as a developer can. Every game company should ban exploiters without question. It's just important to understand what 'exploiter' means, and understand that companies will occasionally choose to tolerate the least impactful ones to prevent non-exploiters from being caught in their nets. Sometimes there are bugs that aren't obvious, and you don't want to call people exploiters just because they happened to follow the path (because they aren't, even if they've happened to profit from an exploit). But every game company should ban exploiters without question.
worddog wrote: » People who exploit and report the bugs get banned in every game I've played.
worddog wrote: » Take their stuff away sure but I hate the idea of being punished for a developers mistake. Cheaters no remorse, but people using bugs to their advantage? That shouldn't be ban worthy. Just take away anything they got from abusing the bug.
ClintHardwood wrote: » I disagree. Ban exploiters or else you end up with a New World fiasco, where everyone abuses every bug as soon as it comes up and tanks the economy altogether.