Will the end goal of Ashes be to create enemy AI that is on par with souls-like mobs? (I.e. souls enemies & bosses combat AI)
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vahroMember, Braver of Worlds, Kickstarter, Alpha One
If past statements from you are interpreted correctly, there will also be quest series (for classes, for example). Are you planning in-game cinematics or other types of storytelling for these series? Or will you only learn about important events through conversations with an NPC in text form?
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HinotoriMember, Leader of Men, Kickstarter, Alpha One
When exiting a freehold plot does the "pvp free" zone end at the freehold fence line or will players have a small invulnerability timer to begin their journey?
The world is beautiful whenever you're here. And all the emptiness inside disappears.
If I am Hardlocked onto a player and use a basic attack from a bow, can another player try to stand in between me and my target to block the projectile?
totally not wanting to make an assassins organization, my question is what impact does assassination have on a war/battlefield/node or any other part game
,thanks for the read
in mmo's cheating is a real problem and destroys the experience of other players, what are you planning to prevent this and stop people from using cheat engine?
....How will you address the possibility/inevitability of players purposely having low level characters with max level professions to provide themselves a certain "shield" against being ganked via giving more corruption, imbalancing the "risk vs reward" idea. This can also be applied to Mule running.
@Dolyem Currently, the wiki doesn't indicate any "buffer" or extra-protection of lower-level toons vs. higher-level ones, BUT there is this tid-bit that addresses the topic you're asking about:
"....if you kill another player, who is a non-combatant and the level disparity between you and that player is great, you will gain a higher amount of corruption from that single kill. To the point where you should not be killing a level one character.[150] – Steven Sharif"
How will summoners fit into the rock paper scissors dynamic in PvP fights? Will they be flexible similar to how they are in group PvE roles, or will they fit more clearly into a single type, like a mage?
What is your message to players who are too afraid of the open world pvp system or perhaps simply misunderstanding the flagging system and it’s current balance?
How heavily is Node-Node conflict meant to be integrated in to the average players experience? Is Siege conflict essentially reserved to committed guilds like New-World or can a casual player access those sections of content without friction?
My Question is-
Will crafted food/drinks work the same as crafted potions in terms of HP regeneration and other Buffs?
If so, what is the perks of choosing one over the other?
For people that enjoy smaller scale pvp like roaming with friends, will there be anything to balance a group of 5 players facing an entire zerg of players?
What are the standard ways of acquiring gear in Ashes? And how stats of the gear are tied to the gear type (Can i get a robe with +30 strength +20 agility for example)?
Not sure if this has been asked before, but how Customisable will the inner creation of guilds be? Are we able to create ranks and rename them with awarding ranks with certain privileges? Effecting guild banking and roles within communities
My question is more for RP communities to add to emersion and the unique stories they bring.
so my question is what is the solobility of it, or is you cant solo the game in any aspect what would be the recommended group size to play with to be a semi threat to anyone else
Hey im excited to play alpha 2 and I was wondering how deep are you guys going on customization of characters? I always wanted to see something like sheathing and taking out your weapon have different options in style, some fancy twirls and things of that nature. Like cowboys in old westerns lol. I think having micro customization in areas like would help me immerse. Even cool if certain bosses unlock different types of sheaths. thank you for all your work tho, you guys are our great hope lmfao.
Comments
,thanks for the read
@Dolyem Currently, the wiki doesn't indicate any "buffer" or extra-protection of lower-level toons vs. higher-level ones, BUT there is this tid-bit that addresses the topic you're asking about:
"....if you kill another player, who is a non-combatant and the level disparity between you and that player is great, you will gain a higher amount of corruption from that single kill. To the point where you should not be killing a level one character.[150] – Steven Sharif"
https://ashesofcreation.wiki/PvP
While it would appear that there's no level-mitigation pre-Corruption, there's PLENTY of penalty, for killing low-level players.
Will crafted food/drinks work the same as crafted potions in terms of HP regeneration and other Buffs?
If so, what is the perks of choosing one over the other?
Second this motion, A more indepth look into the types of nodes would be incredible!
Dünhold Discord
Dünhold Website
Will you need to obtain the mount of a specific bread before applying a Cosmetic Skin?
My question is more for RP communities to add to emersion and the unique stories they bring.