mcnasty wrote: » Listen, I'm just spit-balling here. I'm not even saying I think this is a good idea, but with all the recent debate about how to optimize OWPVP and minimize griefing, another idea... I recall some years ago some a wimpy looking guy who trains at my martial arts studio was attacked outside a convenience store by a very menacing looking, huge dude. The victim beat the attacker badly, had to be pulled off him. He was a trained fighter, but you would never know by looking at him. The moral of the story is that you never know whom you're messing with. So the "you never know who you're messing with" idea for Ashes. If a green is attacked by a purple and fights back, they have x% chance of a y% increase in stats. Maybe 5-10% chance of a 25% stat boost. But the catch is that the boost doesn't proc until you defend yourself. This would increase the likelihood of a green fighting back, while also increasing risk for the attacker (though not outright making it impossible for the attacker to prevail). If Ashes wanted to limit this to gatherers, maybe make gathering tools have the "chance of stat boost" when equipped. And I still like the poison pill idea too. Just sayin.
Dygz wrote: » I'm either in the mood for PvP or not. Stat boost would not entice me to flag purple if I'm not in the mood for PvP. I would still stay green in order to punish my attacker with Corruption.
mcnasty wrote: » A mechanic for people to damage themselves, or otherwise maintain a state of low HP. Basically, make yourself an insta-kill to would-be attackers, who can't see your HP level. So if they attack you, they are risking accidentally killing you, and immediately gaining corruption. This would have the benefit of making them red, so you can come back and kill them for free.
mcnasty wrote: » NiKr you don't need to weigh-in here. Given that it's not part of the current design, and not your idea, we know you think it's a bad idea, so save yourself some typing. Plus, I can do this all night. It's harder to create ideas than destroy ideas, you can do better.
NiKr wrote: » People can see your nameplate and its state of decay indicates an estimate of your hp. If you're always at low hp - people will know it and won't attack you. But any agro mob would most likely one- or two-shot you, and I doubt that stealth mechanics will have an "always on" mode. This would kinda go directly against the explorative nature of Dygz' gameplay.
mcnasty wrote: » So a mechanic to damage yourself. Explore at full health. Nameplate looks good.
NiKr wrote: » Funnily enough I've come up with several suggestions
mcnasty wrote: » If a green is attacked by a purple and fights back
mcnasty wrote: » @NiKr you don't need to weigh-in here. Given that it's not part of the current design, and not your idea, we know you think it's a bad idea, so save yourself some typing. Plus, I can do this all night. It's harder to create ideas than destroy ideas, you can do better.
mcnasty wrote: » So admittedly I'm not going to read the 515 posts...curious what suggestions you made on the Gathering and PVP dev discussion, or PVP griefing in general? Might be something good there.
Okeydoke wrote: » LOL get told to sit the fk down Nikr
NiKr wrote: » You either die as a one comment andy or comment long enough to get asked to stop
mcnasty wrote: » Another idea, and this one is for @Dygz ... A mechanic for people to damage themselves, or otherwise maintain a state of low HP. Basically, make yourself an insta-kill to would-be attackers, who can't see your HP level. So if they attack you, they are risking accidentally killing you, and immediately gaining corruption. This would have the benefit of making them red, so you can come back and kill them for free.
NiKr wrote: » Okeydoke wrote: » LOL get told to sit the fk down Nikr You either die as a one comment andy or comment long enough to get asked to stop
JustVine wrote: » I don't suppose anyone can finally explain to me who the hell Andy is?
mcnasty wrote: » If a green is attacked by a purple and fights back, they have x% chance of a y% increase in stats. Maybe 5-10% chance of a 25% stat boost.