Arya_Yeshe wrote: » go play a zen garden game if you want anything full pve
Lust69 wrote: » The game is designed around pvp it literally wouldn’t work it’s not a case of choose to have no pvp the mechanics wouldn’t work without it.
Andy wrote: » The famous "How does it hurt the game" and the "Don't like it don't chose/use it" The game is designed around WPvP. How do you plan to compete for dungeons/world boss/ressources in PvE servers ? God, modern players are used to fully instanced themepark so they don't really understand how sandbox MMORPGs are working.
worddog wrote: » Andy wrote: » The famous "How does it hurt the game" and the "Don't like it don't chose/use it" The game is designed around WPvP. How do you plan to compete for dungeons/world boss/ressources in PvE servers ? God, modern players are used to fully instanced themepark so they don't really understand how sandbox MMORPGs are working. Why are there any safe zones at all? Why isn't PvP enabled 100% of the time? Why can't my guild mass murder people in cities?
Azherae wrote: » worddog wrote: » Andy wrote: » The famous "How does it hurt the game" and the "Don't like it don't chose/use it" The game is designed around WPvP. How do you plan to compete for dungeons/world boss/ressources in PvE servers ? God, modern players are used to fully instanced themepark so they don't really understand how sandbox MMORPGs are working. Why are there any safe zones at all? Why isn't PvP enabled 100% of the time? Why can't my guild mass murder people in cities? Your guild CAN do that. Nothing stops them now.
worddog wrote: » Azherae wrote: » worddog wrote: » Andy wrote: » The famous "How does it hurt the game" and the "Don't like it don't chose/use it" The game is designed around WPvP. How do you plan to compete for dungeons/world boss/ressources in PvE servers ? God, modern players are used to fully instanced themepark so they don't really understand how sandbox MMORPGs are working. Why are there any safe zones at all? Why isn't PvP enabled 100% of the time? Why can't my guild mass murder people in cities? Your guild CAN do that. Nothing stops them now. You need to siege a city to remove the safe zones, has that been changed?
To get people to interact with each other meaningfully – not just to conquer a raid boss, or to get some coin from a faceless auction house, but to maybe save a city. A city that all the local residents had a stake in. A city that the players had spent weeks or months developing the defense of that city, the attack on that city! Or building a world together as a community choosing our own fate with our friends. We believe that’s going to be a story far more memorable and far more meaningful to players than just about anything we can come up with.[19]
worddog wrote: » Lust69 wrote: » The game is designed around pvp it literally wouldn’t work it’s not a case of choose to have no pvp the mechanics wouldn’t work without it. You still have PvP on PvE servers. Read the post again.
Azherae wrote: » worddog wrote: » Azherae wrote: » worddog wrote: » Andy wrote: » The famous "How does it hurt the game" and the "Don't like it don't chose/use it" The game is designed around WPvP. How do you plan to compete for dungeons/world boss/ressources in PvE servers ? God, modern players are used to fully instanced themepark so they don't really understand how sandbox MMORPGs are working. Why are there any safe zones at all? Why isn't PvP enabled 100% of the time? Why can't my guild mass murder people in cities? Your guild CAN do that. Nothing stops them now. You need to siege a city to remove the safe zones, has that been changed? What safe zones? Did something change? Cities haven't ever had safe zones, have they? Do you have a Wiki reference for this, or do I need to go look for it? (I don't mind looking, but if it's NOT there it obviously would take hours to confirm that unless there is a clear counter-statement) EDIT: Ok I found what you conflated. Safe Zones: Your OWN Player stall while selling, your OWN Freehold (which is outside the city, one per account, must be earned).
worddog wrote: » Azherae wrote: » worddog wrote: » Azherae wrote: » worddog wrote: » Andy wrote: » The famous "How does it hurt the game" and the "Don't like it don't chose/use it" The game is designed around WPvP. How do you plan to compete for dungeons/world boss/ressources in PvE servers ? God, modern players are used to fully instanced themepark so they don't really understand how sandbox MMORPGs are working. Why are there any safe zones at all? Why isn't PvP enabled 100% of the time? Why can't my guild mass murder people in cities? Your guild CAN do that. Nothing stops them now. You need to siege a city to remove the safe zones, has that been changed? What safe zones? Did something change? Cities haven't ever had safe zones, have they? Do you have a Wiki reference for this, or do I need to go look for it? (I don't mind looking, but if it's NOT there it obviously would take hours to confirm that unless there is a clear counter-statement) EDIT: Ok I found what you conflated. Safe Zones: Your OWN Player stall while selling, your OWN Freehold (which is outside the city, one per account, must be earned). Steven has explicitly talked about the existence of safe zones not in relation to player stalls or freeholds. So I'm assuming the Wiki doesn't have all the information. If we're really expecting Ashes to allow max level players to permanently spawn camp level 1 players, the game will objectively be unplayable. Even if you want open world PvP, there will always be places that open world PvP is disabled. Unless you want the game to actually just die and only play with like a small community that likes that really niche idea.
BlackBrony wrote: » worddog wrote: » Lust69 wrote: » The game is designed around pvp it literally wouldn’t work it’s not a case of choose to have no pvp the mechanics wouldn’t work without it. You still have PvP on PvE servers. Read the post again. what about caravans? You get attacked but it's not consensual.
Azherae wrote: » worddog wrote: » Azherae wrote: » worddog wrote: » Azherae wrote: » worddog wrote: » Andy wrote: » The famous "How does it hurt the game" and the "Don't like it don't chose/use it" The game is designed around WPvP. How do you plan to compete for dungeons/world boss/ressources in PvE servers ? God, modern players are used to fully instanced themepark so they don't really understand how sandbox MMORPGs are working. Why are there any safe zones at all? Why isn't PvP enabled 100% of the time? Why can't my guild mass murder people in cities? Your guild CAN do that. Nothing stops them now. You need to siege a city to remove the safe zones, has that been changed? What safe zones? Did something change? Cities haven't ever had safe zones, have they? Do you have a Wiki reference for this, or do I need to go look for it? (I don't mind looking, but if it's NOT there it obviously would take hours to confirm that unless there is a clear counter-statement) EDIT: Ok I found what you conflated. Safe Zones: Your OWN Player stall while selling, your OWN Freehold (which is outside the city, one per account, must be earned). Steven has explicitly talked about the existence of safe zones not in relation to player stalls or freeholds. So I'm assuming the Wiki doesn't have all the information. If we're really expecting Ashes to allow max level players to permanently spawn camp level 1 players, the game will objectively be unplayable. Even if you want open world PvP, there will always be places that open world PvP is disabled. Unless you want the game to actually just die and only play with like a small community that likes that really niche idea. I'm just saying I would be glad to know what you mean/what quote you are referring to. I have never heard it, that's all. So I go with what exists in the game and what we were able to do in Alpha-1 and in Alpha-1 you could kill people in cities. If your point was about 'Safe Zones in general' I understand. But cities are NORMALLY Safe Zones (and I consider this realistic personally for lots of reasons so even as a PvP player I would not mind it, I'd personally just make it so that flagging in a city makes you instantly Red). To 'make it so Nodes aren't safe zones', to the point where you have to SPECIFY 'you can't be attacked in a city WHILE in your stall', seems intentional to me, so I would like to know what counterpoint, if any, Steven has ever said.
worddog wrote: » Azherae wrote: » worddog wrote: » Azherae wrote: » worddog wrote: » Azherae wrote: » worddog wrote: » Andy wrote: » The famous "How does it hurt the game" and the "Don't like it don't chose/use it" The game is designed around WPvP. How do you plan to compete for dungeons/world boss/ressources in PvE servers ? God, modern players are used to fully instanced themepark so they don't really understand how sandbox MMORPGs are working. Why are there any safe zones at all? Why isn't PvP enabled 100% of the time? Why can't my guild mass murder people in cities? Your guild CAN do that. Nothing stops them now. You need to siege a city to remove the safe zones, has that been changed? What safe zones? Did something change? Cities haven't ever had safe zones, have they? Do you have a Wiki reference for this, or do I need to go look for it? (I don't mind looking, but if it's NOT there it obviously would take hours to confirm that unless there is a clear counter-statement) EDIT: Ok I found what you conflated. Safe Zones: Your OWN Player stall while selling, your OWN Freehold (which is outside the city, one per account, must be earned). Steven has explicitly talked about the existence of safe zones not in relation to player stalls or freeholds. So I'm assuming the Wiki doesn't have all the information. If we're really expecting Ashes to allow max level players to permanently spawn camp level 1 players, the game will objectively be unplayable. Even if you want open world PvP, there will always be places that open world PvP is disabled. Unless you want the game to actually just die and only play with like a small community that likes that really niche idea. I'm just saying I would be glad to know what you mean/what quote you are referring to. I have never heard it, that's all. So I go with what exists in the game and what we were able to do in Alpha-1 and in Alpha-1 you could kill people in cities. If your point was about 'Safe Zones in general' I understand. But cities are NORMALLY Safe Zones (and I consider this realistic personally for lots of reasons so even as a PvP player I would not mind it, I'd personally just make it so that flagging in a city makes you instantly Red). To 'make it so Nodes aren't safe zones', to the point where you have to SPECIFY 'you can't be attacked in a city WHILE in your stall', seems intentional to me, so I would like to know what counterpoint, if any, Steven has ever said. The only things I've heard him say: 1. When a node is upgrading, players are teleported to a safe zone. 2. When a green/purple player dies they respawn in a safe zone. Again, this is very vague and doesn't really mean much. But because he said safe zones exist, I just assumed they would want safe zones to be an important mechanic, and not just super specific things like player stalls. My hope is that this game doesn't pointlessly throw away 80% of the player base for no reason. I'm sorry but if you like instantly dying to a max level player while you're trying to level, that really doesn't make you a better person or even a hardcore gamer. That is a very niche experience that few people value.