Depraved wrote: » yeah but whats the point if you can make alts and craft everything yourself? it defeats the purpose of player interaction, since you can just relog and craft wahetever you want
Asgerr wrote: » Yes, but then you're still having to play the game that much longer to level your alts, one for each profession. That's 22 alts no less.
Asgerr wrote: » Depraved wrote: » yeah but whats the point if you can make alts and craft everything yourself? it defeats the purpose of player interaction, since you can just relog and craft wahetever you want Yes, but then you're still having to play the game that much longer to level your alts, one for each profession. That's 22 alts no less. If you wanna level 22 alts to be able to craft everything by yourself, go for it. Otherwise that relationship with players exists. Also, despite you being able to share your Freehold (if you manage to achieve one) for crafting with other players (or your alts), you can only do so for 8 at a time. And you can only have 1 freehold per account per server. So you couldn't just have all 22 alts working at the freehold and will be dependent on Nodes having the correct crafting stations for you. And even then, you might need to spread it out across multiple Nodes, which in turn requires you to transport materials via the caravan system. It all feeds back into player interdependence.
Sathrago wrote: » Hunting is a nice surprise. So ill be going for that fishing mastery and hunting mastery if they allow for 2.
Amma wrote: » I dont get it. Why is farming and cooking both in processing together? shouldnt that be separate in two different artisan groups, so a cook cant do everything just by himself? And what is with animal husbandry? No taming or something else in another artisan group? Well.....OK......processing it is then for the main char.
JustVine wrote: » Sathrago wrote: » Hunting is a nice surprise. So ill be going for that fishing mastery and hunting mastery if they allow for 2. I'll be honest it could be like three or four different things and one of them sucks. BDO's version of hunting is basically 'you have to hunt, 'hunting' specific mobs with 'hunting' specific gear. It's terribly unimmersive and it's basically just a worse version of the games actual combat. It could be skinning, carving, and trapping on the other hand and I think I'd be more ok with those three things. Idk, without more info it's hard to have an opinion. I've just seen one possibility exectued very badly in the past and hope the avoid it's pitfalls.
Blip wrote: » Is Taming become hunting now?
GoreGoth wrote: » Caravan building and ship building is on arcane engineering now?
prymortal wrote: » I think Gathering should be removed as a "artisan class". Really doesn't need explaining why if you played enough MMO's & seen the forum posts/patch notes from those games. If you are Noob well tl:dr bots, players, economy, limitations on crafting items cause end game crafters to leave early & limiting(cuck) the "legendary" mats long term at the start doesn't work well in the end, unless they are willing to patch the mistake out which wont help make players return. If you keep it to Processing/Crafting that's is 2, so 50/50 & you have very few troubles with leveling & keeping leveled players. In the end is all comes down to balance, players & limitations. But I'm Going to bookmark this for future reference since I don't need hindsight on this matter.