Tragnar wrote: » I would completely agree with you guys if Ashes was "sold" to the masses by being a PvP open world mmo game. However the truth is that it was "sold" as PvX game - which is kinda against of what you were talking aboutIf everything in the game is subject to PvP then the game can only be PvP focused fyi PvP is like a dye - if you pour a bucket of green dye into a river, everyone will say the river is green - not a mix of pure and green water
Tragnar wrote: » Masses will call it PvP if they have no recourse to prevent it happening - in other words you either start doing PvP - endure corpsewalking or quit the game
Dygz wrote: » Ha. You seem to think that people have a problem wth dying rather than having a problem with non-consensual PvP and PvPers.
Dygz wrote: » But, then he added a permanent zone that does not have Corruption. And that is an automatic dealbreaker for me. Players in the Open Seas don't gain Corruption.
Dygz wrote: » Ship t ship combat is irrelevant if I am auto-flagged as a Combatant.
Dygz wrote: » Ship to ship combat is irrelevant if I am auto-flagged as a Combatant. If there is a permanent zone where I'm auto-flagged as a Combatant, I just won't play the game, but... That is a totally different topic than griefing in dungeons. In dungeons, players are Non-Combatants by default and Corruption is in play. On topic... Lucky Ghost opines that Corruption is not different enough from Karma. I'd have to test Corruption in Alpha 2 to know if that is an accurate assessment. I don't need to test Alpha 2 to know how I feel about permanent auto-flag zone.
Dygz wrote: » I don't necessarily care about other people's ships. I want to be able to explore the depths of the Open Seas as a Non-Combatant, with the same flagging system that exists on land. That's not "safe".
Dygz wrote: » Steven says that the reason for auto-flagging in the Open Seas is that there are unique NPCs and unique treasures to find in the Open Seas - and with greater rewards comes greater risk. The way it has always played out on PvP-optional servers - "most of the time" is insufficient. Which is why I always move from PvP-optional servers to PvE-Only servers. So, there has to be a compelling reason for players who typically play on PvE-Only servers to play on what is effectively a PvP-server. Corruption acting as a deterrent for non-consensual PvP is supposed to be the compelling reason. And... having a permanent auto-flag zone with no Corruption skews the server too close to a PvP server for my interests, so... No... that doesn't work. For me. Mileage may vary for other folk who typically play on PvE-Only servers. But, again... that's really a different topic than dungeon griefing with Corruption.